The labor system in ArcheAge plays a crucial role in the game's progression mechanics. As you all know, labor points are used to advance characters proficiencies as well as reap an economic benefit for the labor used (Often in the form of gold or materials needed to craft items).
However, in 2023, many of us are much older now, with kids and jobs and we find ourselves with limited time. Simply put, we can't log in everyday due to real world responsibilities. As a result, it becomes increasingly important to consider adjusting the labor cap to accommodate the needs of modern players. By raising the labor cap, players who cannot log in as frequently will have the opportunity to accumulate more points before reaching the cap, ensuring they do not fall as far behind in terms of progression. This adjustment would promote a more inclusive gaming experience, allowing players to enjoy ArcheAge and its labor system without feeling pressured by time constraints.
I've put together a graph of Labor Regen & Labor Caps to show how long it'd take to fill labor. The current plan (10,000 Cap, 40 Regen = 21 Hours) is significantly more hardcore than even retail was (42 Hours).
I believe the ideal sweet spot should be around 72 Hours (3 days), meaning if we have 40 regen, the cap should be 35,000 or 40,000. If we have 30 regen, the cap should be at least 30,000. If we have 20 regen, the cap should be at least 20,000, etc, etc.
However, in 2023, many of us are much older now, with kids and jobs and we find ourselves with limited time. Simply put, we can't log in everyday due to real world responsibilities. As a result, it becomes increasingly important to consider adjusting the labor cap to accommodate the needs of modern players. By raising the labor cap, players who cannot log in as frequently will have the opportunity to accumulate more points before reaching the cap, ensuring they do not fall as far behind in terms of progression. This adjustment would promote a more inclusive gaming experience, allowing players to enjoy ArcheAge and its labor system without feeling pressured by time constraints.
I've put together a graph of Labor Regen & Labor Caps to show how long it'd take to fill labor. The current plan (10,000 Cap, 40 Regen = 21 Hours) is significantly more hardcore than even retail was (42 Hours).
I believe the ideal sweet spot should be around 72 Hours (3 days), meaning if we have 40 regen, the cap should be 35,000 or 40,000. If we have 30 regen, the cap should be at least 30,000. If we have 20 regen, the cap should be at least 20,000, etc, etc.
