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[Levelling] PvP Honor Kill Quests

Aguru

Administrator & Daru enjoyer
Staff member
As you all know, while levelling, you will get a honor quest for each of the PvP zones (ex: Defender of the Moor https://archeagecodex.com/us/quest/2794/)

This suggestion is fairly simple: Add a single-tier of quests to each PvP zone that asks for PvP kills.

These quests would be done during levelling and grant a large amount of experience aswell as honor. This would give more incentive to just fight with the other faction while out levelling, instead of just rushing the quests. For example, quest "Attacker of the Moor" could require 30 PvP kills (raid contribution counts) and grant a good amount of experience to someone who's at a level corresponding to the zone (in this example, Cinderstone Moor is meant for levels 30-35)

This expands possible playstyles while levelling and provides a nice boost for players since levelling in Classic will be slower than it is on retail nowadays.


Added quest list:
Attacker of the Moor - Get 20 player kills. Rewards: 60% of level 30, 300 honor points
Attacker of Ynystere - Get 20 player kills. Rewards: 60% of level 30, 300 honor points
Attacker of Halcyona Gulf - Get 25 player kills. Rewards: 55% of level 33, 400 honor points
Attacker of Hellswamp - Get 30 player kills. Rewards: 50% of level 35, 450 honor points
Attacker of Sanddeep - Get 35 player kills. Rewards: 45% of level 37, 500 honor points
Attacker of Rookborne - Get 40 player kills. Rewards: 40% of level 40, 550 honor points
Attacker of Windscour - Get 45 player kills. Rewards: 35% of level 43, 600 honor points
Attacker of Perinoor - Get 50 player kills. Rewards: 30% of level 46, 650 honor points
Attacker of Hasla - Get 55 player kills. Rewards: 30% of level 48, 700 honor points
Attacker of Karkasse - Get 60 player kills. Rewards: 25% of level 49, 1000 honor points


This would give a total of 5450 honor points and a few levels.

All values are up for debate!
 
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Ulfnaor

Arcane member
Seems good. The only danger is with alts/farming friendlies on the other faction but, to be frank, it's a minor amount of honour that wouldn't make much of a difference in the grand scheme of things even if one were to farm it.

With that said, I'd make it more rewarding, but simpler across the board. Something like:
-25 PvP kills for every zone. Rewards ever-increasing XP and 750/1.5k honor points. Split it based on levels (Moor/Yny/SD/Rook/Wind/Peri would be 750 and Halcy Gulf/Swamp/Hasla/Kark would be 1,200) for a grand total of 9,200. Nothing earth shattering as the quests cannot be repeated and will likely go up in flames in some gemming spree anyway.

Just my take on it. Good suggestion overall.
 

Realm

Heroic member
I'm always on the fence on some of these type of events. I'm sure it would be fun to many, it's just that it caters to DPS classes mainly, so healers in particular will yet again be at a loss here unless they switch skillsets. Not a huge problem but it would be nice to have more inclusive events so no one archetype is getting shafted. Maybe with some improved adjustments then I might have a change of thought.
 
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Ulfnaor

Arcane member
I'm always on the fence on some of these type of events. I'm sure it would be fun to many, it's just that it caters to DPS classes mainly, so healers in particular will yet again be at a loss here unless they switch skillsets. Not a huge problem but it would be nice to have more inclusive events so no one archetype is getting shafted. Maybe with some improved adjustments then I might have a change of thought.
Party up. Kill quests are given to any member of a given party.
 

Aguru

Administrator & Daru enjoyer
Staff member
Seems good. The only danger is with alts/farming friendlies on the other faction but, to be frank, it's a minor amount of honour that wouldn't make much of a difference in the grand scheme of things even if one were to farm it.

With that said, I'd make it more rewarding, but simpler across the board. Something like:
-25 PvP kills for every zone. Rewards ever-increasing XP and 750/1.5k honor points. Split it based on levels (Moor/Yny/SD/Rook/Wind/Peri would be 750 and Halcy Gulf/Swamp/Hasla/Kark would be 1,200) for a grand total of 9,200. Nothing earth shattering as the quests cannot be repeated and will likely go up in flames in some gemming spree anyway.

Just my take on it. Good suggestion overall.
The experience reward is actually greatly increased with each zone, it's just that the % of a level shown makes it seem smaller.
I agree with the honor, it could be increased. I posted this with the idea that it would be low unless people thought it should be increased.
 

Blondie

Unique member
Aguru what did I do to you? This is a terrible idea for Carebears.

This idea will turn us into nothing more than fodder. While we're trying to do the 'normal' Honor Quests, we'll be subject to constant hunting by players who are trying to do the PvP Honor quests.

This is something that will actually drive carebears out of the game.

No, sorry Aguru, but this is an idea I have to strongly disagree with.
 

Deez

Heroic member
Sounds good but I think the issue will end up being people skipping this and coming back at higher levels to finish it.
Not sure if level/pvp was normalized then or not? but I think it could be an issue either way.
 

ignitar

Grand member
Aguru what did I do to you? This is a terrible idea for Carebears.

This idea will turn us into nothing more than fodder. While we're trying to do the 'normal' Honor Quests, we'll be subject to constant hunting by players who are trying to do the PvP Honor quests.

This is something that will actually drive carebears out of the game.

No, sorry Aguru, but this is an idea I have to strongly disagree with.

What if it was enabled in war only, and not conflict?
 

Lawjik

Heroic member
Aguru what did I do to you? This is a terrible idea for Carebears.

This idea will turn us into nothing more than fodder. While we're trying to do the 'normal' Honor Quests, we'll be subject to constant hunting by players who are trying to do the PvP Honor quests.

This is something that will actually drive carebears out of the game.

No, sorry Aguru, but this is an idea I have to strongly disagree with.
You seriously are playing the wrong game if PvP bothers you lol
 

Ogt

Grand member
Aguru what did I do to you? This is a terrible idea for Carebears.

This idea will turn us into nothing more than fodder. While we're trying to do the 'normal' Honor Quests, we'll be subject to constant hunting by players who are trying to do the PvP Honor quests.

This is something that will actually drive carebears out of the game.

No, sorry Aguru, but this is an idea I have to strongly disagree with.
if you're leveling on a fresh server you'd be hunted even without the quests, half the fun of a new server is those low level pvp fights with shit gear cause they require a bit of skill too instead of "my epic weapon with HUGE PP gems goes brrrrr". Only thing these quests will change is that instead of 4 out of 5 reds attacking you if they see you, now all 5 will. Party up to have someone defend you if you're that much against pvp, and get your quest done too while they get the kills!



... and grant a good amount of experience to someone who's at a level corresponding to the zone (in this example, Cinderstone Moor is meant for levels 30-35)...
Love theoriginal idea, just gotta ask, will the quests and/or the kills that count as progress be somewhat limited to level? It's super easy to outlevel zones in AA, with normal xp rates you're leaving the literal spawning point and hitting level 5-6 by slapping mobs on your way to the first questmarker. While it's said to be slower here, people could still grind extra levels through labor stuff etc.
So if by example I reach Cinder at level 40, will I still be able to accept the quest? Also, will me killing a level 30 in Cinder count as progress, even if I massively outlevel them? Just stuff to consider to prevent unfair ganking, but also not make sweaty levelers miss out on those quests.

Lastly, maybe keep all quests on the same kill requirement? as some people tend to skip questing in the high tier zones due to other better sources of xp. 30 sounds like a good amount personally
 

Aguru

Administrator & Daru enjoyer
Staff member
Aguru what did I do to you? This is a terrible idea for Carebears.

This idea will turn us into nothing more than fodder. While we're trying to do the 'normal' Honor Quests, we'll be subject to constant hunting by players who are trying to do the PvP Honor quests.

This is something that will actually drive carebears out of the game.

No, sorry Aguru, but this is an idea I have to strongly disagree with.
Hey Blondie!
Just as a neat piece of information: These quests would be contributed to at raid-level. This means it's more for general PvP during "events (world bosses etc) than for a player to do solo. However I understand the concern!
With the MSQ rework we have done, this change may be less necessary to provide EXP, so it will just become an honor-only quest.
As for it counting only during War, this has to be researched.


I do understand your concern over it so I'll rethink the possible ramifications of such a change :)
 

Blondie

Unique member
I do understand your concern over it so I'll rethink the possible ramifications of such a change.

You're forgiven then ;). You've had some really great ideas, but this one made my hair stand on end.

But I may have just misunderstood. I got the impression that this would be a new quest line, where instead of just killing monsters to earn Honor, you can now kill other players as well (including your own faction?).

If this is so, then it would make the PvP zones a nightmare for new players (cause not everybody has the time to wait for a zone to go to peace before they can continue questing).

It's extremely frustrating to be killed over and over by some high level jerk, when all you're trying to do is level and finish your quests. This scenario would just encourage that kind of thing. Cause now the bastards would get rewarded for it :mad:
 

George

Rare member
Aguru what did I do to you? This is a terrible idea for Carebears.

This idea will turn us into nothing more than fodder. While we're trying to do the 'normal' Honor Quests, we'll be subject to constant hunting by players who are trying to do the PvP Honor quests.

This is something that will actually drive carebears out of the game.

No, sorry Aguru, but this is an idea I have to strongly disagree with.
then fodder you shall be, you were fodder anyway, at least I now get more of a reward for killing you rather than just the juicy sweet sweet base honour, either way, you're gonna be killed over and over again, at least you'll know now you're being killed for a purpose rather than just because they can.

If you are unwilling to learn how to survive in PvP environments, then yes you have CHOSEN to wait for peace, but just because you maybe believe you're not naturally as good as the average player, doesn't mean you should avoid the idea of possibly learning how to survive and efficiently run, you haven't got to get on their level, you've just got to perfect your chosen style of care bear, learn the art of hiding and escaping conflicts you don't want.

If that isn't a possibility for you, learn the art of making friends, call them to help you when you're being bullied by a higher level.

Team up with fellow carebears to outnumber and pile up on the PvP camper.

Go back to a previous zone and do some different quests.

There are many options, its a sandbox.
 
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Blondie

Unique member
You've just got to perfect your chosen style of care bear, learn the art of hiding and escaping conflicts you don't want.

You make some good points George and over the years, I thought I'd gotten pretty good at hiding and avoiding conflicts. But Aguru's proposal will move the goal posts. Instead of just one jerk (usually) killing low levels, now there'll be heaps of them :(.
 

George

Rare member
You make some good points George and over the years, I thought I'd gotten pretty good at hiding and avoiding conflicts. But Aguru's proposal will move the goal posts. Instead of just one jerk (usually) killing low levels, now there'll be heaps of them :(.
Guess you're waiting for peace then, if you're not interested in grouping up, adapting or possibly enjoying the fresh new content like the rest of us.

Someone make the suggestion to remove peace zones :devilish:
 
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