As you all know, while levelling, you will get a honor quest for each of the PvP zones (ex: Defender of the Moor https://archeagecodex.com/us/quest/2794/)
This suggestion is fairly simple: Add a single-tier of quests to each PvP zone that asks for PvP kills.
These quests would be done during levelling and grant a large amount of experience aswell as honor. This would give more incentive to just fight with the other faction while out levelling, instead of just rushing the quests. For example, quest "Attacker of the Moor" could require 30 PvP kills (raid contribution counts) and grant a good amount of experience to someone who's at a level corresponding to the zone (in this example, Cinderstone Moor is meant for levels 30-35)
This expands possible playstyles while levelling and provides a nice boost for players since levelling in Classic will be slower than it is on retail nowadays.
Added quest list:
Attacker of the Moor - Get 20 player kills. Rewards: 60% of level 30, 300 honor points
Attacker of Ynystere - Get 20 player kills. Rewards: 60% of level 30, 300 honor points
Attacker of Halcyona Gulf - Get 25 player kills. Rewards: 55% of level 33, 400 honor points
Attacker of Hellswamp - Get 30 player kills. Rewards: 50% of level 35, 450 honor points
Attacker of Sanddeep - Get 35 player kills. Rewards: 45% of level 37, 500 honor points
Attacker of Rookborne - Get 40 player kills. Rewards: 40% of level 40, 550 honor points
Attacker of Windscour - Get 45 player kills. Rewards: 35% of level 43, 600 honor points
Attacker of Perinoor - Get 50 player kills. Rewards: 30% of level 46, 650 honor points
Attacker of Hasla - Get 55 player kills. Rewards: 30% of level 48, 700 honor points
Attacker of Karkasse - Get 60 player kills. Rewards: 25% of level 49, 1000 honor points
This would give a total of 5450 honor points and a few levels.
All values are up for debate!
This suggestion is fairly simple: Add a single-tier of quests to each PvP zone that asks for PvP kills.
These quests would be done during levelling and grant a large amount of experience aswell as honor. This would give more incentive to just fight with the other faction while out levelling, instead of just rushing the quests. For example, quest "Attacker of the Moor" could require 30 PvP kills (raid contribution counts) and grant a good amount of experience to someone who's at a level corresponding to the zone (in this example, Cinderstone Moor is meant for levels 30-35)
This expands possible playstyles while levelling and provides a nice boost for players since levelling in Classic will be slower than it is on retail nowadays.
Added quest list:
Attacker of the Moor - Get 20 player kills. Rewards: 60% of level 30, 300 honor points
Attacker of Ynystere - Get 20 player kills. Rewards: 60% of level 30, 300 honor points
Attacker of Halcyona Gulf - Get 25 player kills. Rewards: 55% of level 33, 400 honor points
Attacker of Hellswamp - Get 30 player kills. Rewards: 50% of level 35, 450 honor points
Attacker of Sanddeep - Get 35 player kills. Rewards: 45% of level 37, 500 honor points
Attacker of Rookborne - Get 40 player kills. Rewards: 40% of level 40, 550 honor points
Attacker of Windscour - Get 45 player kills. Rewards: 35% of level 43, 600 honor points
Attacker of Perinoor - Get 50 player kills. Rewards: 30% of level 46, 650 honor points
Attacker of Hasla - Get 55 player kills. Rewards: 30% of level 48, 700 honor points
Attacker of Karkasse - Get 60 player kills. Rewards: 25% of level 49, 1000 honor points
This would give a total of 5450 honor points and a few levels.
All values are up for debate!