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Please Consider Adding Swiftblade, Gunslinger, and Spelldance Skill Trees

8BitVic

Grand member
These skill trees brought a great deal of new content to the game in regards to adding new class combinations and a lot of players greatly enjoyed these playstyles.

Malediction was basically just Abyssal skills combined into a class while stealing skills from other classes, so I can understand leaving that out considering Abyssal Skills will be added to the game, however the other skill trees could be potentially added, even if they are missing Abyssal skills. The players using those skill trees could do so with that understanding, unless of course the development team wanted to take the time to add Abyssal Skills to those skill trees as well.

In that same breath, please also add rifles if Gunslinger is added, and make it so that the targeted abilities of Gunslinger are a 180 degree cone like all the other classes, instead of the 120 degree cone or so that it is on live servers which prevents you from being able to strafe kite properly.

Thank you for your consideration.
 

Isley

New member
I would love to see swiftblade in the game tbh, most fun class and dancer brought soo much fun to healer classes
 

losse

Grand member
I think a later patch down the road for this would be fun. For the initial release though I'm excited to have true classic back though.
 

BobsynS

Unique member
May be I am just being me, but adding non-classic stuff into Classic server is not needed, nor desired.
I would even want them to remove Hero lunascales and replace them with Raw Gold as it was in 2.0 heroes awaken.
The existence of those lunascales is breaking balance on top of the fact they are toxic as fk and they cause toxicity into the community.
 

8BitVic

Grand member
Is a gunslinger main, it would definitely be appreciated, even if not needed. Prior to gunslinger, the only ranged damage skill tree at all was archery, when every other damage type has multiple, which extremely limited options for ranged players.

As I mentioned in the discord, they're going to be adding custom content anyways so this isn't going to be a true classic experience, and they've already made other changes to the game which deviate from the original 3.0.

In my opinion staying true to the original vision of the game prior to DailyAge, gear changes, and the trade system changes is far more important than trying to strictly keep it a 3.0 server, which again with the custom changes and content it already isn't.
 
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BobsynS

Unique member
Is a gunslinger main, it would definitely be appreciated, even if not needed. Prior to gunslinger, the only ranged damage skill tree at all was archery, when every other damage type has multiple, which extremely limited options for ranged players.

As I mentioned in the discord, they're going to be adding custom content anyways so this isn't going to be a true classic experience, and they've already made other changes to the game which deviate from the original 3.0.

In my opinion staying true to the original vision of the game prior to DailyAge, gear changes, and the trade system changes is far more important than trying to strictly keep it a 3.0 server, which again with the custom changes and content it already isn't.
Ranged classes are not suppose to delete people in 1 second. Which is the case in Classic version of ArcheAge.
Gunslinger is exactly the opposite. You delete people with it faster than a DR ever could. At least that was the case in Unchained...

I still do not understand why people keep advocating for One-shot mechanics from the "Unwanted" versions of the game to be introduced in a classic environment where One-shots barely ever existed.
Gunslinger was mostly introduced to allow archers/ranged to One-shot people since at that point before Gunslinger every other archetype class was already One-shotting people and Archers were the only ones who couldn't. So they introduced Gunslinger - the 1 tap machine.
 

Disrep

Arcane member
the thing is bringing these skilltrees in the game would require immense balancing, as they were designed for a completely different combat system. Numbers and values would be all over the place
 

BobsynS

Unique member
the thing is bringing these skilltrees in the game would require immense balancing, as they were designed for a completely different combat system. Numbers and values would be all over the place
Pretty much. And also i believe people wouldn't want Crashing waves and Snowlions in RvR on a 5-10second cooldown.
 

8BitVic

Grand member
the thing is bringing these skilltrees in the game would require immense balancing, as they were designed for a completely different combat system. Numbers and values would be all over the place
I agree, it would require quite a bit of adjusting, but I do think overall it would be greatly beneficial to the health of the servers and the community to add them, especially since they're already out there. It's essentially easy "custom" content that they could add to their roadmap to keep people engaged.

Ranged classes are not suppose to delete people in 1 second. Which is the case in Classic version of ArcheAge.
Gunslinger is exactly the opposite. You delete people with it faster than a DR ever could. At least that was the case in Unchained...

I still do not understand why people keep advocating for One-shot mechanics from the "Unwanted" versions of the game to be introduced in a classic environment where One-shots barely ever existed.
Gunslinger was mostly introduced to allow archers/ranged to One-shot people since at that point before Gunslinger every other archetype class was already One-shotting people and Archers were the only ones who couldn't. So they introduced Gunslinger - the 1 tap machine.
I think who is supposed to do what in a custom version of the game is a bit of a stretch, especially when as you mention every other archetype is able to do so - it should be fairly balanced. The numbers for gunslinger could be adjusted so that they're more on par with the other archetypes in this version of the game so that it's not "broken".

Personally I just really enjoyed the playstyle and I thought it synergized with other skill trees like Shadowplay (ex. overwhelm > shadowsmite > backdraft, etc) better than archery does, provided much more AoE for both PvE and PvP, and provided a more rounded ranged experience rather than just spamming Endless Arrows.

That all being said, I don't think one shotting (unless it's like a 6k gs vs a fresh level 30) is ever healthy for a PvP centric game, and that things should be balanced in such a way that you can be bursted quickly, but never not even given the ability to respond before you die.
 

8BitVic

Grand member
Pretty much. And also i believe people wouldn't want Crashing waves and Snowlions in RvR on a 5-10second cooldown.
Yea that's why I specifically didn't include Malediction in this suggestion, because it just stole abilities from other classes as well as Abyssal Skills, which are already being added to the game.
 

BobsynS

Unique member
better than archery does, provided much more AoE for both PvE and PvP, and provided a more rounded ranged experience rather than just spamming Endless Arrows.
I think that's one of the main issues with those. Archers are well-known for being the best PvE dps class you could get into your raid for a World boss etc. But that being said.. Single-target.
Archers aren't suppose to have AoE outside of concussive arrow and snipe and rain of arrows ( without ancestral is weak overall but good in certain situation but not all the time ).

Also DR's wouldn't be very happy if a ranged class starts one-shoting them with collateral damage since DRs are the ones that are suppose to Assassinate people not the other way around :)
 

8BitVic

Grand member
I think that's one of the main issues with those. Archers are well-known for being the best PvE dps class you could get into your raid for a World boss etc. But that being said.. Single-target.
Archers aren't suppose to have AoE outside of concussive arrow and snipe and rain of arrows ( without ancestral is weak overall but good in certain situation but not all the time ).

Also DR's wouldn't be very happy if a ranged class starts one-shoting them with collateral damage since DRs are the ones that are suppose to Assassinate people not the other way around :)
That's fair, but also screw DRs lol
 
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