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Question regarding Perdita nerf.

Ulfnaor

Arcane member
I'm a bit dumbfounded by the reason for the massive nerf to Perdita values and would like to try to understand why they are being nerfed into the ground. I'm dumbfounded because, as far as I know, Perditas are not easy to find at all; you are lucky to get one per one hundred sunken chests and the average is closer to one per 250 sunken chests. Not only that but should you get one, your position is instantly broadcasted to the entire server.

If you're lucky, it won't matter too much as you will be very close to a specific turn-in. If you're smart, you will get a bit of distance and log off for an hour or two, call friends and log back on. However, it is as likely that you will be intercepted and lose it or that people will camp your possible position for a bit while you're logged off.

It may seem to people who don't do them and have never done them like they spawn a lot, especially early on, but that's because tons of people do sunken chests in the early phase of a server as there are many reasons to do them: exploration proficiency, design parts, pottery, money, etc. With time, less and less people do them.

Now, if the reason why this nerf was applied is because we expect hackers to be there teleport from sunken chest to sunken chest, it's one thing and I'll agree with it. However, if we believe we will be able to tackle the issue of hackers/cheaters by aggressively monitoring the server, then perditas shouldn't be nerfed (or the nerf should be more like 1000g --> 500g rather than 50g) as they are an extremely rare drop, one that isn't easy to come by.
 

Sigma

Grand member
I believe the main idea behind the gold change is due to bots/hackers instantly teleporting to each chest and teleporting away when they get the statue. In all my time of doing chests Iv never gotten one so I cannot attest to their spawn rates. If we can keep a close eye on the behaviors during I think a increase in the amount of gold you get is a fair idea.
 

Realm

Heroic member
I've done maybe around 350-400 sunken chests in my attempt to be that guy, never got lucky enough. (Then again, i do have the worst luck out of everyone I've ever met.) If bots/hackers are being monitored and handled appropriately, then there should be no reason to nerf it, 500g does sound more reasonable and slightly less questionable when someone is lucky enough to find one.
 

Ulfnaor

Arcane member
I'd propose an intermediate solution:

Nerf it to 500g and monitor who gets them. I have never seen more than ten to twelve a day being taken. It should be an easy task early on to locate who got them and turned them in. If anything looks fishy (no pun intended), then we got an easy to monitor some cheaters. If not, then we're good.
 

Partybear

Grand member
In all my years of playing I think perditas are cool but the fact that they get abused removing them / massively nerfing them is 100% logical.


You cant monitor it a lot and yes players hunt for Perditas but they dont do it to the point where nerfing it would / should cause an uproar. Hunting for perditas is for when you dont have any labor or are bored or some shit...

Main reason to nerf them is again to combat cheaters (Which their will be who uses proxys hacks.) Its happened in every private server and live server and will happen again.
 

Ulfnaor

Arcane member
In all my years of playing I think perditas are cool but the fact that they get abused removing them / massively nerfing them is 100% logical.


You cant monitor it a lot and yes players hunt for Perditas but they dont do it to the point where nerfing it would / should cause an uproar. Hunting for perditas is for when you dont have any labor or are bored or some shit...

Main reason to nerf them is again to combat cheaters (Which their will be who uses proxys hacks.) Its happened in every private server and live server and will happen again.
If that is the justification, then I applaud the server owner's pragmatic approach and approve of the suggestion to nerf it into the ground.
 

Sovereign

Grand member
Perdita is single person gold used by hackers to gain fast and large amounts of gold the content it brings doesn't apply to 99% of the population no one goes after these things LEGIT its too much time and effort, but the gold it generates affects everyone
 

Realm

Heroic member
If hackers are that prevalent, then of course...get rid of it by all means. But with an announcement going up, shouldn't it be easier to track and monitor these events? Of course players will make alts and do what they can to cheat the system, but unless there's something I don't know...not being able to monitor and spot cheaters of this degree also makes me question the confidence of our gms capability of handling alts/cheaters/exploiters in other aspects of the game.🙃
 

Sovereign

Grand member
If hackers are that prevalent, then of course...get rid of it by all means. But with an announcement going up, shouldn't it be easier to track and monitor these events? Of course players will make alts and do what they can to cheat the system, but unless there's something I don't know...not being able to monitor and spot cheaters of this degree also makes me question the confidence of our gms capability of handling alts/cheaters/exploiters in other aspects of the game.🙃
your free to speculate hackers are in every game , perdita being one of the few means of massive amounts of gold without needing to do anything or interact with anyone, Fish bots need to be at a fishing spot, gold packs need to be crafted SOMEWHERE. ofc they can track the gold but whats the point of making more work for yourself for content 99% of the legit playerbase doesn't do
 

Aguru

Administrator & Daru enjoyer
Staff member
Hey all,

The explanation as to why we want to nerf it is: Perditas are a massive gold source that hackers/bots can profit from.
Now from reading the thread, I have an idea that may please everyone:

1. Perdita's value goes down still (500g)
2. Upon turn in, the perdita's gold does not get sent automatically. Instead, moderators will run a check on the account in the background and mail the gold once we've confirmed the account was not cheating


This, I think, is the best of both worlds?
 

Realm

Heroic member
Hey all,

The explanation as to why we want to nerf it is: Perditas are a massive gold source that hackers/bots can profit from.
Now from reading the thread, I have an idea that may please everyone:

1. Perdita's value goes down still (500g)
2. Upon turn in, the perdita's gold does not get sent automatically. Instead, moderators will run a check on the account in the background and mail the gold once we've confirmed the account was not cheating


This, I think, is the best of both worlds?
If there's a solid way to confirm that, then yes.
 

Ulfnaor

Arcane member
Hey all,

The explanation as to why we want to nerf it is: Perditas are a massive gold source that hackers/bots can profit from.
Now from reading the thread, I have an idea that may please everyone:

1. Perdita's value goes down still (500g)
2. Upon turn in, the perdita's gold does not get sent automatically. Instead, moderators will run a check on the account in the background and mail the gold once we've confirmed the account was not cheating


This, I think, is the best of both worlds?
Seems like that would be ideal, yes. The amount of Perditas being fished out of water, anyway, is negligible and could easily be handled by one guy making a 15 minute verification daily at the end of his day.

Solid plan if this can actually be done.

N.B: As a guy who did thousands of sunken chests, I can tell you that anyone pulling more than 2 Perditas over the course of a server is likely very suspicious. I don't have the exact drop rate for Perditas but it is abominably low, in the 1/250 range.
 

Lixua

Grand member
perhaps the solution would be to add more packs overall so the frequency is higher and more "rewarding" but reduce the value of the packs to the point that if they're 1/250, make them 1/25 and cut the gold value respectively?
 

BobsynS

Unique member
In all my years of playing I think perditas are cool but the fact that they get abused removing them / massively nerfing them is 100% logical.


You cant monitor it a lot and yes players hunt for Perditas but they dont do it to the point where nerfing it would / should cause an uproar. Hunting for perditas is for when you dont have any labor or are bored or some shit...

Main reason to nerf them is again to combat cheaters (Which their will be who uses proxys hacks.) Its happened in every private server and live server and will happen again.
I honestly do not understand this stand.
If cheaters can teleport as you say why would they need to hunt statues when they could literally teleport with packs across the ocean to freedich for example. Yea they will be more visible since they have to be on land to craft and deliver.

However the whole idea about this Statue existing is the minor but possible chance to Hype you up when you find one.
Reducing it to 100g isn't gonna change anything but just drive people away from exploration which basically opens the door for the bots to do the sunken chests 24/7 and it's regrade components materials inside.

I would say genuinely If you want to detect Bots you need to Attract them to do something you expect them to do and track them down.
Nerfing Perdita would mean that they will no longer hunt for the Perdita itself, they will now Quietly grab all the sunken chests for the components inside and be forever silent where they are, what they do and will be Impossible to Detect let alone Track them.
 

mikroman

Heroic member
summary: you can't detect speed hacks so you "cut out" exploration... Hm...

(edit: moderatiors check is fine and nerf in early game is fine too. But you should change it back to "normal" price later)
 
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BobsynS

Unique member
summary: you can't detect speed hacks so you "cut out" exploration... Hm...

(edit: moderatiors check is fine and nerf in early game is fine too. But you should change it back to "normal" price later)
They could easily just leave it as it was at 1k price. And force Server-Client check logs on every character that has Obtained Perdita Statue in-game. With telling anyone they could force a Client-Server check for everyone who picks up Perdita and force coordinates check for said character until Perdita is dropped or sold to merchants.

When you do these type of check logs for Coordinates on intervals like every 30 seconds or even less ( it's just few packs of data nothing crazy to cause any kind of operating or networking overload. ) and then simply have someone check up on those Log Files.

It's extremely easy to see if someone have transported 500 miles in less than a minute on foot.

A normal journey even with a boat from lets say from Around Freedich to any of the west/east Continents 2C port or Austera - you basically need around 15 minutes at least.

Since Perdita is such a Rare finding and even on Live servers during the Teleport Hacks Era where they were no chests to open at any given time since Bots were opening them on cooldown.... There were not more than 10 Perdita's per 24 hours.

It takes very little computing resources to force log files like this and also for 10 statues per day takes minimal time to manual check them, not to mention they could deploy their own easy automated script to do the Check automatically by comparing every 30 seconds interval coordinates with each other and flag a warning if something is out of the ordinary.
Everyone knows how fast a person with a Pack on the back can travel in the Open waters, Even ships and boats with mythic sales aren't as fast as a Teleport Hack.
 

Roey

Grand member
They could easily just leave it as it was at 1k price. And force Server-Client check logs on every character that has Obtained Perdita Statue in-game. With telling anyone they could force a Client-Server check for everyone who picks up Perdita and force coordinates check for said character until Perdita is dropped or sold to merchants.

When you do these type of check logs for Coordinates on intervals like every 30 seconds or even less ( it's just few packs of data nothing crazy to cause any kind of operating or networking overload. ) and then simply have someone check up on those Log Files.

It's extremely easy to see if someone have transported 500 miles in less than a minute on foot.

A normal journey even with a boat from lets say from Around Freedich to any of the west/east Continents 2C port or Austera - you basically need around 15 minutes at least.

Since Perdita is such a Rare finding and even on Live servers during the Teleport Hacks Era where they were no chests to open at any given time since Bots were opening them on cooldown.... There were not more than 10 Perdita's per 24 hours.

It takes very little computing resources to force log files like this and also for 10 statues per day takes minimal time to manual check them, not to mention they could deploy their own easy automated script to do the Check automatically by comparing every 30 seconds interval coordinates with each other and flag a warning if something is out of the ordinary.
Everyone knows how fast a person with a Pack on the back can travel in the Open waters, Even ships and boats with mythic sales aren't as fast as a Teleport Hack.
It's not as simple as combating teleport hacking.

The issue with Perditas are they exist in the world for anyone to pick up, and you simply need to find them. The finding them part is the big pain in the ass. Someone with sufficient packet sniffing knowledge could very easily write a script that sniffs incoming game packets, isolates the "perdita loads in" packet, and determine where that perdita is in real time (not going to get specific here).

you don't even need teleport hacks to make perditas profitable if you can sail around on a clipper and have a 100% hit rate to every perdita you pass. Detecting this would require a lot more sophisticated data analytics, as you'd need to determine the users "hit rate" for finding these statues and their time spent doing so.

Nerfing these rates is simply a method they're using to make hunting perditas less popular (its already extremely unpopular for obvious reasons), and makes one account (or one unique identifier) collecting multiple perditas very sus.

but I'm just a plumber's assistant, i don't know anything.
 

BobsynS

Unique member
The issue with Perditas are they exist in the world for anyone to pick up, and you simply need to find them. The finding them part is the big pain in the ass. Someone with sufficient packet sniffing knowledge could very easily write a script that sniffs incoming game packets, isolates the "perdita loads in" packet, and determine where that perdita is in real time (not going to get specific here).
I highly doubt there is any packets on client side or incoming packs for the locations of chests actualy possessions.
The only thing your client should have as information is when you are approach an area it loads in whether sunken chest #333 spawn is filled ( Chest available ) or not ( On respawn cooldown ).
Also sunken chests at least in this game are nothing but interactable objects until they float 100m above or near surface and the client then replaces the Chest with the Pouch connected to it Object with an actual Lootable Object with stuff in it. <<< --- That's the only timing where your Client should receive any Incoming server packages of what's in there.
I do get what you are saying. Tele hack can still allow those people to teleport around and be 100x times more time efficient of picking up Sunken chests.
The whole point I was making is not to devaluate the possible hack activities , rather trick hack abusers to Expose themselves and track them.
Theoretically you can tele hack trade packs does that mean you need to nerf Trade pack incomes? It makes no sense.

P.S. : If there is information sent to the client or being able to retrieve as requesting to a server things you aren't suppose to know at that time, that's serious client/server side issue where nerfing in-game numbers isn't gonna improve or solve anything. It s basically shoving the dogs poop from the carpet right under the bed because you are lazy to go outside and throw it in the bin or the garden somewhere.
 

Tomu

New member
I've done maybe around 350-400 sunken chests in my attempt to be that guy, never got lucky enough. (Then again, i do have the worst luck out of everyone I've ever met.) If bots/hackers are being monitored and handled appropriately, then there should be no reason to nerf it, 500g does sound more reasonable and slightly less questionable when someone is lucky enough to find one.
you indeed have the worst luck, i got a bunch of perditas, granted ive dont a lot of sunken chests but for a long time the bots would get all of them so during that time i couldn't get any
 

JackSparrow

New member
Perdita is single person gold used by hackers to gain fast and large amounts of gold the content it brings doesn't apply to 99% of the population no one goes after these things LEGIT its too much time and effort, but the gold it generates affects everyone
i loved the ocean and spent alot of time underwater, i probably picked up like 20 or so perditas but i was hunting recipes also for my boat but loved it when i got one
 
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