Ulfnaor
Arcane member
I'm a bit dumbfounded by the reason for the massive nerf to Perdita values and would like to try to understand why they are being nerfed into the ground. I'm dumbfounded because, as far as I know, Perditas are not easy to find at all; you are lucky to get one per one hundred sunken chests and the average is closer to one per 250 sunken chests. Not only that but should you get one, your position is instantly broadcasted to the entire server.
If you're lucky, it won't matter too much as you will be very close to a specific turn-in. If you're smart, you will get a bit of distance and log off for an hour or two, call friends and log back on. However, it is as likely that you will be intercepted and lose it or that people will camp your possible position for a bit while you're logged off.
It may seem to people who don't do them and have never done them like they spawn a lot, especially early on, but that's because tons of people do sunken chests in the early phase of a server as there are many reasons to do them: exploration proficiency, design parts, pottery, money, etc. With time, less and less people do them.
Now, if the reason why this nerf was applied is because we expect hackers to be there teleport from sunken chest to sunken chest, it's one thing and I'll agree with it. However, if we believe we will be able to tackle the issue of hackers/cheaters by aggressively monitoring the server, then perditas shouldn't be nerfed (or the nerf should be more like 1000g --> 500g rather than 50g) as they are an extremely rare drop, one that isn't easy to come by.
If you're lucky, it won't matter too much as you will be very close to a specific turn-in. If you're smart, you will get a bit of distance and log off for an hour or two, call friends and log back on. However, it is as likely that you will be intercepted and lose it or that people will camp your possible position for a bit while you're logged off.
It may seem to people who don't do them and have never done them like they spawn a lot, especially early on, but that's because tons of people do sunken chests in the early phase of a server as there are many reasons to do them: exploration proficiency, design parts, pottery, money, etc. With time, less and less people do them.
Now, if the reason why this nerf was applied is because we expect hackers to be there teleport from sunken chest to sunken chest, it's one thing and I'll agree with it. However, if we believe we will be able to tackle the issue of hackers/cheaters by aggressively monitoring the server, then perditas shouldn't be nerfed (or the nerf should be more like 1000g --> 500g rather than 50g) as they are an extremely rare drop, one that isn't easy to come by.