What's new
AA Classic

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

  • Dear users, Forums are now a deprecated method of communication for AAClassic and are kept for historical purposes. Please join our Discord! https://discord.gg/aaclassic

Songcraft Quality of life

Roey

Grand member
This is Rhythm as it's currently implemented:

1686095473134.png

Stacks up to 15 times (15x7 is 105 Magic power, 6% CDR). The duration it re-applys for every Rhythm tick is 8 seconds, songs only apply Rhythm after roughly 3 seconds of playing the song, meaning you've got a 5 second interval to refresh this buff. This means I'm obligated via game mechanics to spam songs that annoy raids everywhere, constantly, just to keep this buff up.

Instead, I would suggest we implement something like AA did in a later patch:

1686095644800.png

This detects when Rhythm is at 15 stacks, and instead refreshes the buff at 20 seconds. Meaning I don't need to hammer my keyboard and make everyone's ears bleed to keep this buff up.

We don't need to fully implement this passive, only the increased duration at max stacks. This would massively cut down on the pain in the ass factor of playing a songcraft character, as well as stop noise pollution. So we can hear our guild leaders screeching into the microphone.

Thanks for coming to my TED talk, please pick up some merch on the way out.

CLARIFICATION: This is not an AOE buff, this buff only applies to the songcraft user (chad) in question.
 
Last edited:

Blauauge

Rare member
Especially with possible delay not a bad idea. Maybe there is also room to make the stacking a bit fester. Later version had 3x rythm Stacks on the hummingbird ditty skill for a reason.
 

Roey

Grand member
Especially with possible delay not a bad idea. Maybe there is also room to make the stacking a bit fester. Later version had 3x rythm Stacks on the hummingbird ditty skill for a reason.
Yeah, I agree it could be less tedious to stack. But I wanted to ask for only the quality of life stuff first, since making it stack faster could be perceived as a "buff" to the skill tree.
 

Roey

Grand member
This isn't a QOL change, its directly a buff. Its a no from me.
I disagree that this is a direct buff. There's no change in damage or CD values, the only thing this changes is how often you need to cast songs. Uptime is 100% reguardless of this change, it just costs additional time channeling songs. It could be argued to be a buff in the sense that this QOL change might make this mechanic more accessible to people with lower tolerances for spamming songs constantly.

The crux of this change is instead of having to use a GCD, to channel a song every 8 seconds, you'd need to do so every 20 seconds.

This is by definition a quality of life change.
 
Last edited:

Blauauge

Rare member
I disagree that this is a direct buff. There's no change in damage or CD values, the only thing this changes is how often you need to cast songs. Uptime is 100% reguardless of this change, it just costs additional time channeling songs. It could be argued to be a buff in the sense that this QOL change might make this mechanic more accessible to people with lower tolerances for spamming songs constantly.

The crux of this change is instead of having to use a GCD, to channel a song every 8 seconds, you'd need to do so every 20 seconds.

This is by definition a quality of life change.
Ye mostly agree. It is a bit of a buff to manaconsumption to be fair since on a 20 sec timer you can wait for 15 secs let the regen kick in get two or three ticks of regen and recast a song to then keep the stacks. But thats not important enough to not add the qol change.
 

Beerson

Arcane member
On a similar topic, not sure if it applies to "current" version but I believe it does, Ode gets rewritten by latest one used, which causes grief in public raids where 60IQ dps songcrafters spam it and rewrite the main healer, could we change this so that the buff gets rewritten only by a stronger one?

From my experience running public raids, it's near impossible to make the noobs and casuals stop using the skill, it would be great QoL if we could solve this issue with coding instead of raid kicks and purpling.
 
Back
Top