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Vitalism Skill Tree

Oddessy

New member
With the changes/updates to the vitalism skill tree looking solid, i was wondering if there was a possibility of the passive/combo's being updated slightly for the "Prayer" buff stacking to make holy bolt, skewer and what not gain the bonus damage.

This will make players who use/main the Vitalism skill tree have a more bearable and enjoyable time trying to farm.

If the bonus damage from the passive is to great of a bonus in a way, is it possible to give them like half of the bonus or something along those lines?


Thanks Oddessy.
 

Tourniquet

Arcane member
With the changes/updates to the vitalism skill tree looking solid, i was wondering if there was a possibility of the passive/combo's being updated slightly for the "Prayer" buff stacking to make holy bolt, skewer and what not gain the bonus damage.

This will make players who use/main the Vitalism skill tree have a more bearable and enjoyable time trying to farm.

If the bonus damage from the passive is to great of a bonus in a way, is it possible to give them like half of the bonus or something along those lines?


Thanks Oddessy.
I'll spare you the time for someone to respond and just tell you no they won't change that.
 

Arkenervs

Arcane member
Would be nice if it atleast didn't trigger sacrifice and the timer just kept refreshing every cast, maybe a slightly longer timer than 5s 🤷‍♂️
 

Blauauge

Rare member
Yeh the consumption of sacrifice has always been shitty. They should just take the later version where it refreshes with a 25 sec timer on max stacks and doesnt consume itsself. But yeh i doubt they will. Healer gameplay/qol just isnt important enough since the main playerbase is dps.
 

Aguru

Administrator & Daru enjoyer
Staff member
Yeh the consumption of sacrifice has always been shitty. They should just take the later version where it refreshes with a 25 sec timer on max stacks and doesnt consume itsself. But yeh i doubt they will. Healer gameplay/qol just isnt important enough since the main playerbase is dps.
It's not so much that healer aren't importants (I literally mostly play healer), as that skill changes are unironically the most complex thing we can do. They require a massive amount of testing and balancing. And we have to make sure the mechanics that we backport actually work in our version. There's a reason we have not changed any skill so far.
 

Oddessy

New member
It's not so much that healer aren't importants (I literally mostly play healer), as that skill changes are unironically the most complex thing we can do. They require a massive amount of testing and balancing. And we have to make sure the mechanics that we backport actually work in our version. There's a reason we have not changed any skill so far.
So does this mean that its not completely out of the picture?

I understand that its probably something not possible as of yet but is there a possibility of something like this in the future? ;)

Thanks Oddessy.
 
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