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Weapon Procs

Blauauge

Rare member
Alright so i saw this on the discord and remembered how unbalanced and unfun some of the weaponprocs in the early stages of aa were. https://archeage.fandom.com/wiki/Weapons

Id like to propose some changes to make at least the most impactful procs a bit more balanced.
Im mainly talking about the 10k pen procs for shortspear, longspear and staff that should be changed even tho the other procs are kinda worth discussing about aswell but id like to do that in a seperate thread.

Ok so the problem with the 10k procs is mainly that its a high value/gamechanging RNG mechanic with little to no skillexpression and limited counterplay. Yes the melee can prep it just like mages can in theory (burn dots, bleed being a problem) but lets be real here. If u engage in pvp only a few ppl can keep track of it and if the fighting is intense every prep goes out the window anyways. At the end of the day the melee/mage hopes for a 10k proc on his biggest ability while the opponent hopes that thats not the case.

Point is. Its rarely up to the dps and never up to the person getting engaged on. You can only prey to the RNG gods that the proc doesnt occur on precisionstrike/ arc etc. which makes it unfun to play against at least.

Ok so this was the fun/unfun aspect.
Onto it being completly broken on a mathematical lvl.
Im just going to give a plate tank example since if u understand this you will see that its completly broken for everything else.

Imo its fair to assume that plate tanks with an mdef shield (ofc theyre not running a pdef shield) will reach roughly 11-15k pdef depending on their armor choices and grade (epherium-ayanad) (celestial-legendary).

Now since melees get 2k pen from puncture and will have some pen from gear choices (costume roughly 750)/rings/dreamring etc. maybe (lightning necklace roughly 600) iirc) they can easily stack up 2.5-3k from gear (low estimate) + 2k from puncture + 10k on the proc + eventually charms (im going to leave this out just for the sake of not making it too situation specific).

Basically the melee is going to run around with 5-6k pen + maxed out crit (since getting pen doesnt really get in the way of getting crit dmg/rate).

Those stats mean that the melee negates all pdef from clothies doesnt matter if they have shield or not just with his base pen. + He ignores like 80% of leather armors defenses (archers etc without shield having defenses in the range of 6-8k).

Against those base numbers you can argue, hey get some more defense here or there so that u have like 1-2k remaining after his pen which would net you alot of dmg reduction, roughly 10-20% (the first few k over 0 are always alot more impactful (diminishing returns etc.)).

Now here is where the fun ends:
if the melee rngs his proc it doesnt matter what you did since even on the full plate tank he will have more pen than you armor 5-6k base pen + 10k proc > 11-15k defenses.
This renders every gearchoice obsolete and its entirely RNG based whether the melee deletes whatever he sees with a few hits. (a proc with bleed precisionstrike can easily deal 20k upwards.)

One way to fix it if u dont want to revamp the whole system/ patch the later systems would be to make the proc a permanent +1-1.5k pen. ( I came up with 1k because the 10k proc had roughly a chance of 10% to proc iirc, so the overal dps would stay the same and spears and staff would still keep their identity of beeing the puncturing weapons.)
This way both sides (attacker and attacked) can calculate the dmg and change gear depending on needs/wants instead of relying on a low chance high impact RNG proc.)

All the examples listed here also include the mage/staff example without the 2k puncture proc which is battlerage exclusive. (The point is still the same to a lesser degree)
 

Schneider

Grand member
10k def pen is insane and just for picking an specific type of weapon is nonsense, everybody will be getting spears even if they don't like the weapon. They should be balanced or even remove that "hidden" passives since we already have the damage type bonus (crushing to plates, slashing to leather and piercing to cloth)
 

Lawjik

Heroic member
Completely agree. Not only does this force people to use spears, but it also means that you can have a very tanky character and it doesn't matter if they get lucky.
 

Tourniquet

Arcane member
Ah yes delicious another thread to devour because OP doesn't have a full understanding of the game and doesn't understand how stats interact with each other. You want to talk about proc's lets do it then

First off I'll say I've been playing on the internal test server and can simply say that your information is misleading and making it seem like oh okay Spear proc looks like I'm going to one shot them now No that's not how it works first off all weapons have a 12-14 second internal timer CD give or take I CBA double checking and on top of that its complete RNG. Lets talk about how its realistically applied darkrunners have a lot of abilities to deal damage with their main hand weapon, puncture will not proc off throw dagger not using your main hand to deal damage so lets talk about the abilities that will proc it.

Charge>Tripleslash>Precision strike>Shadowsmite>Tigerstrike>Whirlwind>Pindown>Wallop>Overwhelm>Rapidstrike>Sunder Earth

Sunder earth is rarely if not never used in Darkrunner builds but but in a lot cases you do NOT proc on precision strike..... Can it happen? Yeah. Will you do a lot of damage when you do? Yeah probably. But is it busted? No.


Lets talk about that 10k def and how it interacts with gear and a big misconception behind it.


Okay typically people think okay 10k proc I don't have 10k armor so they're doing true damage too me now That's completely wrong its not unmeditated damage whatsoever there are a few things that come into play that OP has clearly forgot about and that's the two most important stats for pvp and that's Resilience and Toughness. How does Resilience factor into someone procing a 10k proc on a precision strike? Very simple Decreases the amount of Crit damage taken and the chance of someone critting you, so this PURELY effects the amount of the crit they deal too you. this will not show up in the combat log but this is MASSIVE Lets talk about arguably the most important stat Toughness and how it interacts in that 10k proc precision, Now when they hit you with it and see in the log YES its removing your armor values BUT then your line of defense will be your Toughness and will show up in your log as Absorbed damage. Toughness is basically adding Mdef/Pdef too your defenses that CANNOT be ignore or penetrated.


As for Staff when it comes to actually getting VALUE from the 10k proc you'll be hard pressed to get it off properly besides MAYBE an arc. that 10k proc doesn't effect meteors and can ONLY effect ONE person. But you're more than likely wasting your 10k proc's on fireball burning damage or fire ball mana stars or what have yous since staff seems to proc on your Dots unlike battlerage it doesn't proc on bleeds.


I have a lot of experience with darkrunner itemization and it has NEVER been cut and dry okay I go spear and only spear Sword/Greatsword Nodachi/Katana Shortspear/Longspear Dagger all variations have their own pros and cons. Axe and Club are dusted in terms of weapon passive.


Now we know how often proc's happen and how random they can be lets talk about the others

Nodachi/Katana have a 100% crit on next attack proc why the fuck are you guys not saying this is busted?
Dagger has a chance to proc 400 attack speed Context gives a whirlwind blessing attackspeed buff
Sword/Greatsword Has a chance to proc 100% parry on hit for next attack recieved amazing for fighting other melee for if you're dual wield vs archers

If you're dual wielding and have two katanas that doesn't mean you're going to double proc the crit passive.


When it comes to end game I hear very often people saying oh its one shot meta you're absolutely out of your mind. Its not AAU you're not fighting in a 1v1 for 5 minutes people just aren't gods anymore healers don't REQUIRE to be charmed to killed balls don't require a million debuffs to explode. Its not the most balanced the game has been but a lot of you were either behind the curve or didn't put as much time into this patch as you may have thought.

did a lot of rambling but whatever
 

Disrep

Arcane member
While i totally understand the frustrations in just randomly getting hit by a spear proc, the reality is that it does not happen as often as you think. As Tourniquet stated above, the weapon internal passive is 10 - 12 seconds give or take. On top of that, that 10k def proc an be used by anything. Any kind of dot, a filler skill, doesn't matter. Melee have a lot of options to fit different play styles. Being a tank killer just so happens to be one of them, and removing that playstyle i dont think is fair to them at all. I disagree on this one!
 

Link

Grand member
I vividly remember playing on 2.9/3.0 on the live servers as melee and can say with absolute certainty that the defense pen procs on spears were not as good as they sound now.

For one, the proc doesn't discriminate; it can happen on any attack. Melee aren't going to be one shotting people left and right because you can't control the weapon procs. It can happen on a Triple Slash and it can happen on a Shadowsmite. 99% of the time, you won't even know that the proc went off unless you see a larger-than-usual damage number, or by chance see your defense penetration increase by 10k while having the advanced stats window open. Not to mention the several second long cooldown it has, which you also can't see.

Secondly, defense isn't everything--resilience and toughness are still a thing. Resilience reduces the crit rate/damage of incoming attacks and toughness is just a straight up damage reduction. A full plate tank isn't going to be deleted by a spear-wielding melee as the proc only ignores the defense stat, and especially since a lot of the viable plate armor sets in these patches had additional resilience/toughness increases and a ridiculous amount of stamina.

There's also a few more points:

Obsidian shortspears had healing power. This allowed melee to play classes like Paladin and Argent so they could heal themselves in PvP or solo run dungeons like Serpentis and easier difficulties of Mistsong Summit (I don't think anyone was soloing hard mode in these patches lol), adding more incentive for melee to use a shortspear over other weapons.

One of the more interesting things to point out as well is that while shortspears were popular for people who used dual wield, longspears were few and far between in these patches, despite them having the defense pen proc as well. Nodachis were by far the most popular weapon for two-handed melee from what I had seen, and greatswords were still even more common than longspears.

These patches are very different from the live version. There's no 4.0 lunagems here, so people aren't able to get super high critical rates, not to mention that in these patches, melee classes suffer from having to spec into agility to increase their melee critical rate, so nodachis and katanas will still remain a popular choice for people due to their critical hit proc. Plus, obsidian katanas were also popular during these versions due to them having added magic attack.

I also feel the need to point out that melee classes like Darkrunner weren't the only classes that were very strong during this patch--this was a time where mageball was the meta, and classes like Revenant, Skullknight and Spellsinger were arguably just as strong. Melee was just straight up the easiest to play.

All in all, the weapon procs weren't truly that game changing and while some were definitely better than others, there were certain perks that other weapon types gave that added more to the process of choosing a weapon. I personally never had any complaints about the weapon procs, besides the proc on axes probably being a large part of the reason why they weren't used that much either.
 

Sovereign

Grand member
From what I remember
Ah yes delicious another thread to devour because OP doesn't have a full understanding of the game and doesn't understand how stats interact with each other. You want to talk about proc's lets do it then

First off I'll say I've been playing on the internal test server and can simply say that your information is misleading and making it seem like oh okay Spear proc looks like I'm going to one shot them now No that's not how it works first off all weapons have a 12-14 second internal timer CD give or take I CBA double checking and on top of that its complete RNG. Lets talk about how its realistically applied darkrunners have a lot of abilities to deal damage with their main hand weapon, puncture will not proc off throw dagger not using your main hand to deal damage so lets talk about the abilities that will proc it.

Charge>Tripleslash>Precision strike>Shadowsmite>Tigerstrike>Whirlwind>Pindown>Wallop>Overwhelm>Rapidstrike>Sunder Earth

Sunder earth is rarely if not never used in Darkrunner builds but but in a lot cases you do NOT proc on precision strike..... Can it happen? Yeah. Will you do a lot of damage when you do? Yeah probably. But is it busted? No.


Lets talk about that 10k def and how it interacts with gear and a big misconception behind it.


Okay typically people think okay 10k proc I don't have 10k armor so they're doing true damage too me now That's completely wrong its not unmeditated damage whatsoever there are a few things that come into play that OP has clearly forgot about and that's the two most important stats for pvp and that's Resilience and Toughness. How does Resilience factor into someone procing a 10k proc on a precision strike? Very simple Decreases the amount of Crit damage taken and the chance of someone critting you, so this PURELY effects the amount of the crit they deal too you. this will not show up in the combat log but this is MASSIVE Lets talk about arguably the most important stat Toughness and how it interacts in that 10k proc precision, Now when they hit you with it and see in the log YES its removing your armor values BUT then your line of defense will be your Toughness and will show up in your log as Absorbed damage. Toughness is basically adding Mdef/Pdef too your defenses that CANNOT be ignore or penetrated.


As for Staff when it comes to actually getting VALUE from the 10k proc you'll be hard pressed to get it off properly besides MAYBE an arc. that 10k proc doesn't effect meteors and can ONLY effect ONE person. But you're more than likely wasting your 10k proc's on fireball burning damage or fire ball mana stars or what have yous since staff seems to proc on your Dots unlike battlerage it doesn't proc on bleeds.


I have a lot of experience with darkrunner itemization and it has NEVER been cut and dry okay I go spear and only spear Sword/Greatsword Nodachi/Katana Shortspear/Longspear Dagger all variations have their own pros and cons. Axe and Club are dusted in terms of weapon passive.


Now we know how often proc's happen and how random they can be lets talk about the others

Nodachi/Katana have a 100% crit on next attack proc why the fuck are you guys not saying this is busted?
Dagger has a chance to proc 400 attack speed Context gives a whirlwind blessing attackspeed buff
Sword/Greatsword Has a chance to proc 100% parry on hit for next attack recieved amazing for fighting other melee for if you're dual wield vs archers

If you're dual wielding and have two katanas that doesn't mean you're going to double proc the crit passive.


When it comes to end game I hear very often people saying oh its one shot meta you're absolutely out of your mind. Its not AAU you're not fighting in a 1v1 for 5 minutes people just aren't gods anymore healers don't REQUIRE to be charmed to killed balls don't require a million debuffs to explode. Its not the most balanced the game has been but a lot of you were either behind the curve or didn't put as much time into this patch as you may have thought.

did a lot of rambling but whatever
Katana ICD is ~45seconds while spear is less then half that, they both have the same proc chance yet short spear can proc AND your normal critical chance can proc as-well these items aren't even a close comparison. At end game you easily have 25% chance to crit even after resilience
 

Lawjik

Heroic member
Everyone who has played Archeage in this patch knows that spear is BiS, by far. It's not even remotely comparable to the other weapons in the game. I'm sure any downvotes or comments suggesting otherwise are just DRs that want the procs to one shot people. If I'm wrong, then I'm sure I will see a ton of melee running around with swords or katanas in their main hand, because apparently those are just as good lol. I'm just going to hope/trust that the devs understand this and move on.
 

ramz

Rare member
why are you all complaining about longspear and shortspear like staff having a 10k mdef proc isnt a thing? its because you rarely got 1 shot by a mage using one due to a proc because of what disrep/tourniquet mentioned, it can happen on anything, its impossible to plan out. its really cool when it happens, and very noticeable, but so is parrying everything or having near constant higher attack speed. i played staff mage on this patch for a server and maybe have 10 total times i can remember seeing my 10k mdef proc happen on an arc lightning or meteor. usually it happened on a fireball, which was more or less meaningless extra damage. its the same deal for melee, except they are even more fast paced classes that have that many more spammed low damage attacks to waste their proc on. the katana/nodachi passive is a bit easier to plan out and use with intent, and has less counterplay, and so the longer cooldown is somewhat justified for it.

point being, if you want to nerf shortspear, longspear, they just will not be used at all. see axe, they took its bleed and now people forget its even a weapon at all. the shortspear/longspear are only used by people currently who see that chance of a proc as worth giving up the other viable benefits. the fact that not everyone does should tell you enough that its not broken enough to be removing from the game or nerfing into oblivion.

see a spear user? put on a shield. see a nodachi user? pray they dont get a proc on time for precision. one has counterplay, the other doesnt. simple.
 

Lawjik

Heroic member
why are you all complaining about longspear and shortspear like staff having a 10k mdef proc isnt a thing? its because you rarely got 1 shot by a mage using one due to a proc because of what disrep/tourniquet mentioned, it can happen on anything, its impossible to plan out. its really cool when it happens, and very noticeable, but so is parrying everything or having near constant higher attack speed. i played staff mage on this patch for a server and maybe have 10 total times i can remember seeing my 10k mdef proc happen on an arc lightning or meteor. usually it happened on a fireball, which was more or less meaningless extra damage. its the same deal for melee, except they are even more fast paced classes that have that many more spammed low damage attacks to waste their proc on. the katana/nodachi passive is a bit easier to plan out and use with intent, and has less counterplay, and so the longer cooldown is somewhat justified for it.

point being, if you want to nerf shortspear, longspear, they just will not be used at all. see axe, they took its bleed and now people forget its even a weapon at all. the shortspear/longspear are only used by people currently who see that chance of a proc as worth giving up the other viable benefits. the fact that not everyone does should tell you enough that its not broken enough to be removing from the game or nerfing into oblivion.

see a spear user? put on a shield. see a nodachi user? pray they dont get a proc on time for precision. one has counterplay, the other doesnt. simple.
You can't possibly believe a word of what you just said.
 

Lawjik

Heroic member
While i totally understand the frustrations in just randomly getting hit by a spear proc, the reality is that it does not happen as often as you think. As Tourniquet stated above, the weapon internal passive is 10 - 12 seconds give or take. On top of that, that 10k def proc an be used by anything. Any kind of dot, a filler skill, doesn't matter. Melee have a lot of options to fit different play styles. Being a tank killer just so happens to be one of them, and removing that playstyle i dont think is fair to them at all. I disagree on this one!
I understand the desire to play a tank killer role, but look at what you just said. There is a weapon in the game. If you want to kill tanks, it is required. It's required because it dunks people who are supposed to survive a lot ass time and built their toon to be tanky. Compare that to 5% chance to parry on the sword every 45 seconds. Spear is SO much stronger than even katana/nodachi and the rest of the weapon passives are way, way worse.
 

Teajay

Arcane member
I think some people are remembering it being more broken than it was because sometimes you got those fluke hits that made a big difference and those times stick with you.

Either way I would prefer aa classic pvp the way it was, warts and all and this is too big of a change in my opinion.
 

Link

Grand member
I understand the desire to play a tank killer role, but look at what you just said. There is a weapon in the game. If you want to kill tanks, it is required. It's required because it dunks people who are supposed to survive a lot ass time and built their toon to be tanky. Compare that to 5% chance to parry on the sword every 45 seconds. Spear is SO much stronger than even katana/nodachi and the rest of the weapon passives are way, way worse.
It's not required.

20 seconds is a long time in a fight. Most 1v1 fights are going to be decided before a timer would hit 20 seconds. Spears may have a nicer-sounding proc than other weapons, but chances are that these random procs (defpen, crit dmg etc) are going to go off on a light attack that won't one shot anyone. And even if did go off on a big hit, you're not going to have a chance of one shotting a plate tank unless you're a mage. Not in this patch. Your offhand weapon will also proc just as if it was your mainhand, so people will still be using weapons with the "lesser" procs, just in their offhand.

Weapon procs just simply weren't as unbalanced or game-changing as you're hyping them up to be. Do they help you? Absolutely. Are they so game changing that you absolutely need to use a single weapon type because of its proc? Definitely not.

Side note: was the katana/nodachi proc actually on a 45 second cooldown? I don't remember ever hearing it be that high.
 
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Lawjik

Heroic member
It's not required.

20 seconds is a long time in a fight. Most 1v1 fights are going to be decided before a timer would hit 20 seconds. Spears may have a nicer-sounding proc than other weapons, but chances are that these random procs (defpen, crit dmg etc) are going to go off on a light attack that won't one shot anyone. And even if did go off on a big hit, you're not going to have a chance of one shotting a plate tank unless you're a mage. Not in this patch. Your offhand weapon will also proc just as if it was your mainhand, so people will still be using weapons with the "lesser" procs, just in their offhand.

Weapon procs just simply weren't as unbalanced or game-changing as you're hyping them up to be. Do they help you? Absolutely. Are they so game changing that you absolutely need to use a single weapon type because of its proc? Definitely not.

Side note: was the katana/nodachi proc actually on a 45 second cooldown? I don't remember ever hearing it be that high.
Yeah it's a 45 second CD on everything except spears, for some reason. I'm going to let this one play out, because obviously the melee community really, really wants their spears. That being said, I am ready to see all of you running around with the weapon that you claim isn't "that good".
 

Link

Grand member
Yeah it's a 45 second CD on everything except spears, for some reason. I'm going to let this one play out, because obviously the melee community really, really wants their spears. That being said, I am ready to see all of you running around with the weapon that you claim isn't "that good".
I'm not denying the fact that shortspears were the most popular choice for dual wielding melee in this patch. They'll almost certainly be in the same position here. While the proc was definitely a positive factor, other factors like obsidian shortspears having healing power definitely contributed as well. My point was that the weapon procs aren't decisive enough to consider not using a spear a shot to the foot. People still used katanas and more rarely, normal swords. Longspears had the exact same proc, but two-handed melee generally would be using a nodachi or greatsword in this patch and still did just as good.
 

Beerson

Arcane member
Remove all procs as far as I care, we already have crit, no need for even more rng, especially rng that can decide battles regardless of skill. Or turn them into a more reasonable flat bonus.

Those who say it isn't a big deal, it doesn't happen that often, it's a problem that it happens at all, you lose nothing by trying, but someone can lose a lot just cause you got lucky.

Everyone who has played Archeage in this patch knows that spear is BiS, by far. It's not even remotely comparable to the other weapons in the game. I'm sure any downvotes or comments suggesting otherwise are just DRs that want the procs to one shot people. If I'm wrong, then I'm sure I will see a ton of melee running around with swords or katanas in their main hand, because apparently those are just as good lol. I'm just going to hope/trust that the devs understand this and move on.

DR tards will always cry about the slightest balancing of the class like it's the end of the world man, some things never change.
 

Lawjik

Heroic member
Remove all procs as far as I care, we already have crit, no need for even more rng, especially rng that can decide battles regardless of skill. Or turn them into a more reasonable flat bonus.

Those who say it isn't a big deal, it doesn't happen that often, it's a problem that it happens at all, you lose nothing by trying, but someone can lose a lot just cause you got lucky.



DR tards will always cry about the slightest balancing of the class like it's the end of the world man, some things never change.
Oh I like Beerson's idea. Just remove them all. That's the way to go.
 

Blauauge

Rare member
Alright so lets adress some of the stuff that was written:

Tourniquet post:

"Ah yes delicious another thread to devour because OP doesn't have a full understanding of the game and doesn't understand how stats interact with each other. You want to talk about proc's lets do it then" - No reason to be condescending.

"how it works first off all weapons have a 12-14 second internal timer CD give or take" - Not wrong.

"Charge>Tripleslash>Precision strike>Shadowsmite" - This is the problematic part, coz if the proc hits on strike or smite the person most likely died. Its a 2/4 chance since you would only tripleslash once for the trip.

"Sunder earth is rarely if not never used in Darkrunner builds" - Doesnt matter for reasons just mentioned,

"Okay typically people think okay 10k proc I don't have 10k armor so they're doing true damage too me now That's completely wrong its not unmeditated damage whatsoever there are a few things that come into play that OP has clearly forgot about and that's the two most important stats for pvp and that's Resilience and Toughness. How does Resilience factor into someone procing a 10k proc on a precision strike? Very simple Decreases the amount of Crit damage taken and the chance of someone critting you, so this PURELY effects the amount of the crit they deal too you. this will not show up in the combat log but this is MASSIVE Lets talk about arguably the most important stat Toughness and how it interacts in that 10k proc precision, Now when they hit you with it and see in the log YES its removing your armor values BUT then your line of defense will be your Toughness and will show up in your log as Absorbed damage. Toughness is basically adding Mdef/Pdef too your defenses that CANNOT be ignore or penetrated." - Condescending and completly irrelevant for the discussion since resi and toughness aply in both spear vs non spear scenarios and are thus not a factor. Thx for explaining the mechanics tho for 0 reason. Also it doesnt ADD to your Mdef/Pdef directly, its an entirely different stat as u rightfully stated in the sentence above when u were talking about layers. Nice try tho.

"As for Staff when it comes to actually getting VALUE from the 10k proc you'll be hard pressed to get it off properly besides MAYBE an arc." - Yes, it only matters on arc and meteor.

"that 10k proc doesn't effect meteors and can ONLY effect ONE person." - Contradicting. Yes it affects meteors and yes it affects only one person.

"I have a lot of experience with darkrunner itemization and it has NEVER been cut and dry okay I go spear and only spear Sword/Greatsword Nodachi/Katana Shortspear/Longspear Dagger all variations have their own pros and cons." - Just wrong, spear, longspear, katana, nodachi were the ways to go from start till finish with the exception of swords getting picked up by dualwield melees but even that turned out to be shit as soon as ppl got tankyness +longspears which rendered dualwield and thus swords or katanas completly obsolete since they would just get mowed down. Yes ppl were running greatswords and nodachis but with rising defenses longspear became more popular. Greatsword, Greataxe, Dagger were just useless for 90% of AA gameplay outside of some niche gameplay.

"Axe and Club are dusted in terms of weapon passive." - Axe yes, Club passive is fine for early game but falls off later.

"Now we know how often proc's happen and how random they can be lets talk about the others" - If u play the first 4 parts of your combo like mentioned above its not rare at all. If you tripleslash mindlessly i have to agree. #skillissue

"Nodachi/Katana have a 100% crit on next attack proc why the fuck are you guys not saying this is busted?" - Yes, its strong earlygame because it secures kills on squishies and should be nerfed the same way basically giving it + x amount of crit chance permanently instead of 100% on chance. I didnt address it coz its not that big of a deal for tanky ppl since even if u crit on lets say a plate tank or someone with a shield, that crit still gets largely absorbed by their pdef. In all other cases, so when you hit a squishy target you kill it either way whether you use a nodachi, longspear, greatsword etc. so the proc isnt relevant. Point is that the dmg spike from nodachis doesnt change fights as much as random spear procs do since latter ones can actually murder tanky ppl that are not supposed to be killed by a random melee.

"Dagger has a chance to proc 400 attack speed Context gives a whirlwind blessing attackspeed buff" - Well if u build a Dagger on a melee more than 3 months in, gl. The fact that you listed it in ur broken category says alot.

"Sword/Greatsword Has a chance to proc 100% parry on hit for next attack recieved amazing for fighting other melee for if you're dual wield vs archers" - Yes in 1v1 its an advantage in open world its less impactfull but its not a bad passive but its not nearly as strong as the 10k procs. Parry the next attack in some scenarios vs. rendering the whole armor set obsolete....

"If you're dual wielding and have two katanas that doesn't mean you're going to double proc the crit passive." - Noone cares that wasnt the topic.

"When it comes to end game I hear very often people saying oh its one shot meta you're absolutely out of your mind." - This is not what ppl say about later patches unless you talked to deluded ppl. The later patches you go the more tanky ppl get. If ur talking about lategame on the 3.0 patch than YES it gets to the point where dmg was waay too high. That changed with the introduction of undergarments. 3.0 Endgame is very dmg heavy since weapons go up to legendary t7 sometimes mythic and decent armor options either dont excist or lack behind in grade since its hard to get for example legendary ayanad plate sets. Even if you would get it the melee pays 70k for a legendary t7 while the tank has to roughly spend 7x45k for his pieces.
 
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