What's new
AA Classic

Register a free account today to become a member! Once signed in, you'll be able to participate on this site by adding your own topics and posts, as well as connect with other members through your own private inbox!

  • Dear users, Forums are now a deprecated method of communication for AAClassic and are kept for historical purposes. Please join our Discord! https://discord.gg/aaclassic

Weapon Procs

Blauauge

Rare member
Alright so i saw this on the discord and remembered how unbalanced and unfun some of the weaponprocs in the early stages of aa were. https://archeage.fandom.com/wiki/Weapons

Id like to propose some changes to make at least the most impactful procs a bit more balanced.
Im mainly talking about the 10k pen procs for shortspear, longspear and staff that should be changed even tho the other procs are kinda worth discussing about aswell but id like to do that in a seperate thread.

Ok so the problem with the 10k procs is mainly that its a high value/gamechanging RNG mechanic with little to no skillexpression and limited counterplay. Yes the melee can prep it just like mages can in theory (burn dots, bleed being a problem) but lets be real here. If u engage in pvp only a few ppl can keep track of it and if the fighting is intense every prep goes out the window anyways. At the end of the day the melee/mage hopes for a 10k proc on his biggest ability while the opponent hopes that thats not the case.

Point is. Its rarely up to the dps and never up to the person getting engaged on. You can only prey to the RNG gods that the proc doesnt occur on precisionstrike/ arc etc. which makes it unfun to play against at least.

Ok so this was the fun/unfun aspect.
Onto it being completly broken on a mathematical lvl.
Im just going to give a plate tank example since if u understand this you will see that its completly broken for everything else.

Imo its fair to assume that plate tanks with an mdef shield (ofc theyre not running a pdef shield) will reach roughly 11-15k pdef depending on their armor choices and grade (epherium-ayanad) (celestial-legendary).

Now since melees get 2k pen from puncture and will have some pen from gear choices (costume roughly 750)/rings/dreamring etc. maybe (lightning necklace roughly 600) iirc) they can easily stack up 2.5-3k from gear (low estimate) + 2k from puncture + 10k on the proc + eventually charms (im going to leave this out just for the sake of not making it too situation specific).

Basically the melee is going to run around with 5-6k pen + maxed out crit (since getting pen doesnt really get in the way of getting crit dmg/rate).

Those stats mean that the melee negates all pdef from clothies doesnt matter if they have shield or not just with his base pen. + He ignores like 80% of leather armors defenses (archers etc without shield having defenses in the range of 6-8k).

Against those base numbers you can argue, hey get some more defense here or there so that u have like 1-2k remaining after his pen which would net you alot of dmg reduction, roughly 10-20% (the first few k over 0 are always alot more impactful (diminishing returns etc.)).

Now here is where the fun ends:
if the melee rngs his proc it doesnt matter what you did since even on the full plate tank he will have more pen than you armor 5-6k base pen + 10k proc > 11-15k defenses.
This renders every gearchoice obsolete and its entirely RNG based whether the melee deletes whatever he sees with a few hits. (a proc with bleed precisionstrike can easily deal 20k upwards.)

One way to fix it if u dont want to revamp the whole system/ patch the later systems would be to make the proc a permanent +1-1.5k pen. ( I came up with 1k because the 10k proc had roughly a chance of 10% to proc iirc, so the overal dps would stay the same and spears and staff would still keep their identity of beeing the puncturing weapons.)
This way both sides (attacker and attacked) can calculate the dmg and change gear depending on needs/wants instead of relying on a low chance high impact RNG proc.)

All the examples listed here also include the mage/staff example without the 2k puncture proc which is battlerage exclusive. (The point is still the same to a lesser degree)
 

Blauauge

Rare member
Beersons post:

"Remove all procs as far as I care, we already have crit, no need for even more rng, especially rng that can decide battles regardless of skill. Or turn them into a more reasonable flat bonus. - yes as i suggested

"Those who say it isn't a big deal, it doesn't happen that often, it's a problem that it happens at all, you lose nothing by trying, but someone can lose a lot just cause you got lucky." -Exactly
 

Link

Grand member
Alright so lets adress some of the stuff that was written:

Tourniquet post:

"Ah yes delicious another thread to devour because OP doesn't have a full understanding of the game and doesn't understand how stats interact with each other. You want to talk about proc's lets do it then" - No reason to be condescending.

"how it works first off all weapons have a 12-14 second internal timer CD give or take" - Not wrong.

"Charge>Tripleslash>Precision strike>Shadowsmite" - This is the problematic part, coz if the proc hits on strike or smite the person most likely died. Its a 2/4 chance since you would only tripleslash once for the trip.

"Sunder earth is rarely if not never used in Darkrunner builds" - Doesnt matter for reasons just mentioned,

"Okay typically people think okay 10k proc I don't have 10k armor so they're doing true damage too me now That's completely wrong its not unmeditated damage whatsoever there are a few things that come into play that OP has clearly forgot about and that's the two most important stats for pvp and that's Resilience and Toughness. How does Resilience factor into someone procing a 10k proc on a precision strike? Very simple Decreases the amount of Crit damage taken and the chance of someone critting you, so this PURELY effects the amount of the crit they deal too you. this will not show up in the combat log but this is MASSIVE Lets talk about arguably the most important stat Toughness and how it interacts in that 10k proc precision, Now when they hit you with it and see in the log YES its removing your armor values BUT then your line of defense will be your Toughness and will show up in your log as Absorbed damage. Toughness is basically adding Mdef/Pdef too your defenses that CANNOT be ignore or penetrated." - Condescending and completly irrelevant for the discussion since resi and toughness aply in both spear vs non spear scenarios and are thus not a factor. Thx for explaining the mechanics tho for 0 reason. Also it doesnt ADD to your Mdef/Pdef directly, its an entirely different stat as u rightfully stated in the sentence above when u were talking about layers. Nice try tho.

"As for Staff when it comes to actually getting VALUE from the 10k proc you'll be hard pressed to get it off properly besides MAYBE an arc." - Yes, it only matters on arc and meteor.

"that 10k proc doesn't effect meteors and can ONLY effect ONE person." - Contradicting. Yes it affects meteors and yes it affects only one person.

"I have a lot of experience with darkrunner itemization and it has NEVER been cut and dry okay I go spear and only spear Sword/Greatsword Nodachi/Katana Shortspear/Longspear Dagger all variations have their own pros and cons." - Just wrong, spear, longspear, katana, nodachi were the ways to go from start till finish with the exception of swords getting picked up by dualwield melees but even that turned out to be shit as soon as ppl got tankyness +longspears which rendered dualwield and thus swords or katanas completly obsolete since they would just get mowed down. Yes ppl were running greatswords and nodachis but with rising defenses longspear became more popular. Greatsword, Greataxe, Dagger were just useless for 90% of AA gameplay outside of some niche gameplay.

"Axe and Club are dusted in terms of weapon passive." - Axe yes, Club passive is fine for early game but falls off later.

"Now we know how often proc's happen and how random they can be lets talk about the others" - If u play the first 4 parts of your combo like mentioned above its not rare at all. If you tripleslash mindlessly i have to agree. #skillissue

"Nodachi/Katana have a 100% crit on next attack proc why the fuck are you guys not saying this is busted?" - Yes, its strong earlygame because it secures kills on squishies and should be nerfed the same way basically giving it + x amount of crit chance permanently instead of 100% on chance. I didnt address it coz its not that big of a deal for tanky ppl since even if u crit on lets say a plate tank or someone with a shield, that crit still gets largely absorbed by their pdef. In all other cases, so when you hit a squishy target you kill it either way whether you use a nodachi, longspear, greatsword etc. so the proc isnt relevant. Point is that the dmg spike from nodachis doesnt change fights as much as random spear procs do since latter ones can actually murder tanky ppl that are not supposed to be killed by a random melee.

"Dagger has a chance to proc 400 attack speed Context gives a whirlwind blessing attackspeed buff" - Well if u build a Dagger on a melee more than 3 months in, gl. The fact that you listed it in ur broken category says alot.

"Sword/Greatsword Has a chance to proc 100% parry on hit for next attack recieved amazing for fighting other melee for if you're dual wield vs archers" - Yes in 1v1 its an advantage in open world its less impactfull but its not a bad passive but its not nearly as strong as the 10k procs. Parry the next attack in some scenarios vs. rendering the whole armor set obsolete....

"If you're dual wielding and have two katanas that doesn't mean you're going to double proc the crit passive." - Noone cares that wasnt the topic.

"When it comes to end game I hear very often people saying oh its one shot meta you're absolutely out of your mind." - This is not what ppl say about later patches unless you talked to deluded ppl. The later patches you go the more tanky ppl get. If ur talking about lategame on the 3.0 patch than YES it gets to the point where dmg was waay too high. That changed with the introduction of undergarments. 3.0 Endgame is very dmg heavy since weapons go up to legendary t7 sometimes mythic and decent armor options either dont excist or lack behind in grade since its hard to get for example legendary ayanad plate sets. Even if you would get it the melee pays 70k for a legendary t7 while the tank has to roughly spend 7x45k for his pieces.
Bringing up toughness and resilience isn't irrelevant. Tourniquet was arguing that even if you took a big hit with a defense pen proc, it wouldn't be absolutely catastrophic because those stats still exist and are unchanged. The defense stat isn't the only thing keeping you alive. You have resilience, toughness, received damage reductions and max health as well. The spear proc only allows you to penetrate through one of those stats. You also have both active and passive skills in trees like Defense that will reduce the damage you take even more.

I sincerely don't think that melee are going to be one shotting plate tanks left and right like you're convinced they are. I played melee with a shortspear in these patches on the live servers and I was definitely not able to kill a plate tank by myself in most situations, nor did I see other melee being able to.

I suggest at least waiting until the server's been open for a few months before coming to a solid conclusion on the spear procs. It's been 5 years at least since the weapon procs were removed from the live servers. Something may sound good on paper, but its actual in-game performance can prove that it's the opposite. Is it a good proc? Absolutely, but other weapon types have good procs too. Is it going to negate your role as a tank? No way. Weapon procs added a lot of variety to each of the weapons in a time where there wasn't much variety to them besides individual stats, and when XL did go to replace them, they were replaced with an incredibly altered system that honestly felt worse than what was present before. I believe that taking such drastic measures before we even see them in action or get their performance fresh in our minds is very unnecessary.
 

Blauauge

Rare member
Bringing up toughness and resilience isn't irrelevant. Tourniquet was arguing that even if you took a big hit with a defense pen proc, it wouldn't be absolutely catastrophic because those stats still exist and are unchanged. The defense stat isn't the only thing keeping you alive. You have resilience, toughness, received damage reductions and max health as well. The spear proc only allows you to penetrate through one of those stats. You also have both active and passive skills in trees like Defense that will reduce the damage you take even more.

I sincerely don't think that melee are going to be one shotting plate tanks left and right like you're convinced they are. I played melee with a shortspear in these patches on the live servers and I was definitely not able to kill a plate tank by myself in most situations, nor did I see other melee being able to.

I suggest at least waiting until the server's been open for a few months before coming to a solid conclusion on the spear procs. It's been 5 years at least since the weapon procs were removed from the live servers. Something may sound good on paper, but its actual in-game performance can prove that it's the opposite. Is it a good proc? Absolutely, but other weapon types have good procs too. Is it going to negate your role as a tank? No way. Weapon procs added a lot of variety to each of the weapons in a time where there wasn't much variety to them besides individual stats, and when XL did go to replace them, they were replaced with an incredibly altered system that honestly felt worse than what was present before. I believe that taking such drastic measures before we even see them in action or get their performance fresh in our minds is very unnecessary.
Just coz the other defensive stats prevent you from dieing that doesnt change the fact that you can RNG obliterate the pdef/mdef values of someones entire set worth 3-4 times the weapon it was attacked by and deal enough dmg with some ez to proc key skills that even with those other stats tanks will take like 60-70% of their hp bar in post mitigation dmg with one of those skills falling together with the proc coz theyre missing the roughly 50% mitigation they normally have from pdef or mdef.

Doesnt make it balanced at all.
 

Disrep

Arcane member
Alright so lets adress some of the stuff that was written:

Tourniquet post:

"Ah yes delicious another thread to devour because OP doesn't have a full understanding of the game and doesn't understand how stats interact with each other. You want to talk about proc's lets do it then" - No reason to be condescending.

"how it works first off all weapons have a 12-14 second internal timer CD give or take" - Not wrong.

"Charge>Tripleslash>Precision strike>Shadowsmite" - This is the problematic part, coz if the proc hits on strike or smite the person most likely died. Its a 2/4 chance since you would only tripleslash once for the trip.

"Sunder earth is rarely if not never used in Darkrunner builds" - Doesnt matter for reasons just mentioned,

"Okay typically people think okay 10k proc I don't have 10k armor so they're doing true damage too me now That's completely wrong its not unmeditated damage whatsoever there are a few things that come into play that OP has clearly forgot about and that's the two most important stats for pvp and that's Resilience and Toughness. How does Resilience factor into someone procing a 10k proc on a precision strike? Very simple Decreases the amount of Crit damage taken and the chance of someone critting you, so this PURELY effects the amount of the crit they deal too you. this will not show up in the combat log but this is MASSIVE Lets talk about arguably the most important stat Toughness and how it interacts in that 10k proc precision, Now when they hit you with it and see in the log YES its removing your armor values BUT then your line of defense will be your Toughness and will show up in your log as Absorbed damage. Toughness is basically adding Mdef/Pdef too your defenses that CANNOT be ignore or penetrated." - Condescending and completly irrelevant for the discussion since resi and toughness aply in both spear vs non spear scenarios and are thus not a factor. Thx for explaining the mechanics tho for 0 reason. Also it doesnt ADD to your Mdef/Pdef directly, its an entirely different stat as u rightfully stated in the sentence above when u were talking about layers. Nice try tho.

"As for Staff when it comes to actually getting VALUE from the 10k proc you'll be hard pressed to get it off properly besides MAYBE an arc." - Yes, it only matters on arc and meteor.

"that 10k proc doesn't effect meteors and can ONLY effect ONE person." - Contradicting. Yes it affects meteors and yes it affects only one person.

"I have a lot of experience with darkrunner itemization and it has NEVER been cut and dry okay I go spear and only spear Sword/Greatsword Nodachi/Katana Shortspear/Longspear Dagger all variations have their own pros and cons." - Just wrong, spear, longspear, katana, nodachi were the ways to go from start till finish with the exception of swords getting picked up by dualwield melees but even that turned out to be shit as soon as ppl got tankyness +longspears which rendered dualwield and thus swords or katanas completly obsolete since they would just get mowed down. Yes ppl were running greatswords and nodachis but with rising defenses longspear became more popular. Greatsword, Greataxe, Dagger were just useless for 90% of AA gameplay outside of some niche gameplay.

"Axe and Club are dusted in terms of weapon passive." - Axe yes, Club passive is fine for early game but falls off later.

"Now we know how often proc's happen and how random they can be lets talk about the others" - If u play the first 4 parts of your combo like mentioned above its not rare at all. If you tripleslash mindlessly i have to agree. #skillissue

"Nodachi/Katana have a 100% crit on next attack proc why the fuck are you guys not saying this is busted?" - Yes, its strong earlygame because it secures kills on squishies and should be nerfed the same way basically giving it + x amount of crit chance permanently instead of 100% on chance. I didnt address it coz its not that big of a deal for tanky ppl since even if u crit on lets say a plate tank or someone with a shield, that crit still gets largely absorbed by their pdef. In all other cases, so when you hit a squishy target you kill it either way whether you use a nodachi, longspear, greatsword etc. so the proc isnt relevant. Point is that the dmg spike from nodachis doesnt change fights as much as random spear procs do since latter ones can actually murder tanky ppl that are not supposed to be killed by a random melee.

"Dagger has a chance to proc 400 attack speed Context gives a whirlwind blessing attackspeed buff" - Well if u build a Dagger on a melee more than 3 months in, gl. The fact that you listed it in ur broken category says alot.

"Sword/Greatsword Has a chance to proc 100% parry on hit for next attack recieved amazing for fighting other melee for if you're dual wield vs archers" - Yes in 1v1 its an advantage in open world its less impactfull but its not a bad passive but its not nearly as strong as the 10k procs. Parry the next attack in some scenarios vs. rendering the whole armor set obsolete....

"If you're dual wielding and have two katanas that doesn't mean you're going to double proc the crit passive." - Noone cares that wasnt the topic.

"When it comes to end game I hear very often people saying oh its one shot meta you're absolutely out of your mind." - This is not what ppl say about later patches unless you talked to deluded ppl. The later patches you go the more tanky ppl get. If ur talking about lategame on the 3.0 patch than YES it gets to the point where dmg was waay too high. That changed with the introduction of undergarments. 3.0 Endgame is very dmg heavy since weapons go up to legendary t7 sometimes mythic and decent armor options either dont excist or lack behind in grade since its hard to get for example legendary ayanad plate sets. Even if you would get it the melee pays 70k for a legendary t7 while the tank has to roughly spend 7x45k for his pieces.
Nodachi procs imo are just as game changing in my experience. As ive said, i dont think a longspear is as strong as you think, and this is coming from a Mage/Healer main. Im far more scared of nodachis. It's just so rng of what exactly that 10k proc hits. Im pretty sure this is the patch where when you have Delirium stacks and that has bleed on attacks, which can also eat up that 10k proc
 

Disrep

Arcane member
Remove all procs as far as I care, we already have crit, no need for even more rng, especially rng that can decide battles regardless of skill. Or turn them into a more reasonable flat bonus.

Those who say it isn't a big deal, it doesn't happen that often, it's a problem that it happens at all, you lose nothing by trying, but someone can lose a lot just cause you got lucky.



DR tards will always cry about the slightest balancing of the class like it's the end of the world man, some things never change.
Removing weapon procs defeats the whole purpose of build diversity though. Each weapon has their own playstyle, and making everything the same doesn't make much sense. In this patch weapon attack speed on 2hs dont affect that much, so its not like that is a good metric either
 

Beerson

Arcane member
Removing weapon procs defeats the whole purpose of build diversity though. Each weapon has their own playstyle, and making everything the same doesn't make much sense. In this patch weapon attack speed on 2hs dont affect that much, so its not like that is a good metric either
can you even read?
 

Disrep

Arcane member
can you even read?
Yes i did read what you said. I know you feel it's a problem that it happens at all. Having a flat bonus may cause far more issues and buff classes and specs in unneeded ways.

I'm saying I dont think it's an issue at all. The game's been figured out, people know what to expect and how to play around it (yes you can play around the 10k proc in a 1v1, it shows up on your bar)
 

Schneider

Grand member
Removing weapon procs defeats the whole purpose of build diversity though.
This could be valid if all procs are balanced. If you put in a scale Spear proc vs Axe proc, you are actually destroying diversity.
For example, 15% dmg to heavy for crushing, 15% dmg to leather for slashing, 15% dmg to cloth for piercing, THAT's balanced and brings diversity.
 

Disrep

Arcane member
This could be valid if all procs are balanced. If you put in a scale Spear proc vs Axe proc, you are actually destroying diversity.
For example, 15% dmg to heavy for crushing, 15% dmg to leather for slashing, 15% dmg to cloth for piercing, THAT's balanced and brings diversity.
I completely agree, but what im saying is those changes were done on a patch where damage spread, damage reduction, resilience, toughness, etc are all much different. My point is that if you change it to something else like that per say, it may be "balanced" but damage will sky rocket and balance will be completely off
 

Beerson

Arcane member
I completely agree, but what im saying is those changes were done on a patch where damage spread, damage reduction, resilience, toughness, etc are all much different. My point is that if you change it to something else like that per say, it may be "balanced" but damage will sky rocket and balance will be completely off
Thats kind of why a test server and or balancing patches are a thing, don't worry, we invented those things wayy back in the day 👍
 

Sparklingtips

Rare member
Thats kind of why a test server and or balancing patches are a thing, don't worry, we invented those things wayy back in the day 👍
You're acting like there's a whole team of developers and QA testers that are going to be working on this server as a full time job since you're assuming that they're going to be able to just sit down and rebalance a whole section of PvP which is the one of the most important aspects of the game while also hitting a deadline within this quarter. There's only a few developers and all the testers are doing it because they like the game. The guild leaders who are testing are doing it to gather information and help disseminate some of it to the general player base since a lot of mechanics/secrets are held under lock and key (and some still will be). Reading this and your other responses it really comes off like you've got no idea the amount of actual work that goes into any one thing that you're discussing or have a deep enough understanding of the game in general to be arguing for or against any changes in general. Tying in that the fact that half your responses are just condescending beyond belief and most of the time completely incorrect directed at people who are known to have played the game from the start and are normally either important community members or leaders of large guilds and definitely have more information than you is laughable. You should really rethink your own intelligence.
 

Beerson

Arcane member
You're acting like there's a whole team of developers and QA testers that are going to be working on this server as a full time job since you're assuming that they're going to be able to just sit down and rebalance a whole section of PvP which is the one of the most important aspects of the game while also hitting a deadline within this quarter. There's only a few developers and all the testers are doing it because they like the game. The guild leaders who are testing are doing it to gather information and help disseminate some of it to the general player base since a lot of mechanics/secrets are held under lock and key (and some still will be). Reading this and your other responses it really comes off like you've got no idea the amount of actual work that goes into any one thing that you're discussing or have a deep enough understanding of the game in general to be arguing for or against any changes in general. Tying in that the fact that half your responses are just condescending beyond belief and most of the time completely incorrect directed at people who are known to have played the game from the start and are normally either important community members or leaders of large guilds and definitely have more information than you is laughable. You should really rethink your own intelligence.
You're acting like this simple, limited change will impact the game on a massive scale while going mysteriously unnoticed by everyone.
To me it seems like you're gaslighting us to prevent any balancing to a class that would be very overpowered either way.
 

Sparklingtips

Rare member
You're acting like this simple, limited change will impact the game on a massive scale while going mysteriously unnoticed by everyone.
To me it seems like you're gaslighting us to prevent any balancing to a class that would be very overpowered either way.
Let me quote you here:
can you even read?
Wtf are you talking about. Of course it will be noticed which is why it would need to be balance tested if they make any changes and that's going to take more time than you seem to think which is entirely what my post addressed. You fucking ask people if they can read and you can't even read holy shit you're illiterate.
 

Beerson

Arcane member
Wtf are you talking about. Of course it will be noticed which is why it would need to be balance tested if they make any changes and that's going to take more time than you seem to think which is entirely what my post addressed. You fucking ask people if they can read and you can't even read holy shit you're illiterate.
Your arguments are so dumb that I can't even be bothered to respond at this point, but it's enjoyable to see how angry you get just because someone suggests balancing DR, immediately resorting to personal insults. Go out and touch grass
 

Doitnasty

Grand member
Your arguments are so dumb that I can't even be bothered to respond at this point, but it's enjoyable to see how angry you get just because someone suggests balancing DR, immediately resorting to personal insults. Go out and touch grass
Just stick to RP.
 

Lawjik

Heroic member
Well this thread turned into a dumpster fire real quick. Let's just have melee have their one shot spears so they can calm down and we can move on.
 
Back
Top