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Weapon Procs

Blauauge

Rare member
Alright so i saw this on the discord and remembered how unbalanced and unfun some of the weaponprocs in the early stages of aa were. https://archeage.fandom.com/wiki/Weapons

Id like to propose some changes to make at least the most impactful procs a bit more balanced.
Im mainly talking about the 10k pen procs for shortspear, longspear and staff that should be changed even tho the other procs are kinda worth discussing about aswell but id like to do that in a seperate thread.

Ok so the problem with the 10k procs is mainly that its a high value/gamechanging RNG mechanic with little to no skillexpression and limited counterplay. Yes the melee can prep it just like mages can in theory (burn dots, bleed being a problem) but lets be real here. If u engage in pvp only a few ppl can keep track of it and if the fighting is intense every prep goes out the window anyways. At the end of the day the melee/mage hopes for a 10k proc on his biggest ability while the opponent hopes that thats not the case.

Point is. Its rarely up to the dps and never up to the person getting engaged on. You can only prey to the RNG gods that the proc doesnt occur on precisionstrike/ arc etc. which makes it unfun to play against at least.

Ok so this was the fun/unfun aspect.
Onto it being completly broken on a mathematical lvl.
Im just going to give a plate tank example since if u understand this you will see that its completly broken for everything else.

Imo its fair to assume that plate tanks with an mdef shield (ofc theyre not running a pdef shield) will reach roughly 11-15k pdef depending on their armor choices and grade (epherium-ayanad) (celestial-legendary).

Now since melees get 2k pen from puncture and will have some pen from gear choices (costume roughly 750)/rings/dreamring etc. maybe (lightning necklace roughly 600) iirc) they can easily stack up 2.5-3k from gear (low estimate) + 2k from puncture + 10k on the proc + eventually charms (im going to leave this out just for the sake of not making it too situation specific).

Basically the melee is going to run around with 5-6k pen + maxed out crit (since getting pen doesnt really get in the way of getting crit dmg/rate).

Those stats mean that the melee negates all pdef from clothies doesnt matter if they have shield or not just with his base pen. + He ignores like 80% of leather armors defenses (archers etc without shield having defenses in the range of 6-8k).

Against those base numbers you can argue, hey get some more defense here or there so that u have like 1-2k remaining after his pen which would net you alot of dmg reduction, roughly 10-20% (the first few k over 0 are always alot more impactful (diminishing returns etc.)).

Now here is where the fun ends:
if the melee rngs his proc it doesnt matter what you did since even on the full plate tank he will have more pen than you armor 5-6k base pen + 10k proc > 11-15k defenses.
This renders every gearchoice obsolete and its entirely RNG based whether the melee deletes whatever he sees with a few hits. (a proc with bleed precisionstrike can easily deal 20k upwards.)

One way to fix it if u dont want to revamp the whole system/ patch the later systems would be to make the proc a permanent +1-1.5k pen. ( I came up with 1k because the 10k proc had roughly a chance of 10% to proc iirc, so the overal dps would stay the same and spears and staff would still keep their identity of beeing the puncturing weapons.)
This way both sides (attacker and attacked) can calculate the dmg and change gear depending on needs/wants instead of relying on a low chance high impact RNG proc.)

All the examples listed here also include the mage/staff example without the 2k puncture proc which is battlerage exclusive. (The point is still the same to a lesser degree)
 

ramz

Rare member
serious question, have any of you guys actually looked at the passives and attributes you can get on shortspear and longspear for obsidian? they are all, without exception, for ranged dps. agility only. no strength.

yes, you can play agility melee, but i dont think ranged crit damage helps precision strike. yes, dual wield melee will likely use shortspears, but in doing so they're giving up on very good obsidian passives like % crit damage that doesnt rely on a cooldown enabled low chance proc. longspear as a melee in comparison to greatsword at T7 obsidian is a meme. the ONLY thing that keeps it viable is this weapon proc.

before you say "ayanad exists" please seriously evaluate how many people are going to choose to tailor their endgame build around a tier that has less attribute points, less dps, and no weapon passive at all. (still cant get strength on any crafted spear)

you are either overcompensating in your memory of how prevalent this was because you remember the admittedly memorable times a proc + crit coincided and deleted you, or you just didnt play in obsidian patches

and the idea that "removing all weapon proc passives" would be a simple fix is just asinine. why dont we just put everyone in equalized arena gear while we're at it. this is the "archeage classic" people wanted, right?
 

Disrep

Arcane member
Thats kind of why a test server and or balancing patches are a thing, don't worry, we invented those things wayy back in the day 👍
I don't understand the need for the condescending nature.

You're asking balance for a thing that requires ALOT of testing in multiple scenarios such as large scale, small scale, 1v1, etc. There are so many other things that need alot more attention other than this. It's not op. It's frustrating sure when RNG is a deciding factor of if you die or not, but the entire game has rng elements especially when you talk about critting.

I do not think the Daru's want to spend already limited time balancing something that isn't really that ridiculous.
 

Schneider

Grand member
I guess we will stick to the 99% of the physical dps using nodachis/katanas and spears because of the passives bringing gear "diversity"
 

Disrep

Arcane member
I guess we will stick to the 99% of the physical dps using nodachis/katanas and spears because of the passives bringing gear "diversity"
Greatswords are heavily used too. The only weapon thats not used is greataxes which if they switch back to bleed, will be used
 

Stinky Pants

Rare member
I guess we will stick to the 99% of the physical dps using nodachis/katanas and spears because of the passives bringing gear "diversity"
I mean you only left out sword, axe, and dagger. Dagger doesnt have a 2h version and is already used for its passive. So really it's like 50% of the possibilities are used
 

Realm

Heroic member
i can see both sides to this.. removing the passives and rebalancing, although it would take time and work... it isn't exactly that farfetched considering most of the testers spend half their time pvping and regrading rather than actually testing (let's be honest...)

keeping the passives, i mean we're all used to it already and yeah, it's busted.. it's the same reason why you see the same cookie cutter classes and builds. Removing the passives wouldn't kill diversity, if anything it's the opposite, from that point on it's likely falling down to aesthetic purposes/preference but these weapons all have their own subpar bonuses unless it's crafted anyways and without Erenor being introduced it makes little sense to go crafted.

Seems like whoever is against current passives, obviously wants to see things as fair and balanced as possible, which yes could mean "actually testing"... and those who are for keeping weapon procs clearly don't want to see something taken away that they probably rely on, because if it weren't such a big deal, removing them wouldn't matter. (aside from spending the time to test as testers should be doing)

either way, i don't personally care if they stay or go, but i'm always in favor of balance and diversity.
 

Blauauge

Rare member
i can see both sides to this.. removing the passives and rebalancing, although it would take time and work... it isn't exactly that farfetched considering most of the testers spend half their time pvping and regrading rather than actually testing (let's be honest...)

keeping the passives, i mean we're all used to it already and yeah, it's busted.. it's the same reason why you see the same cookie cutter classes and builds. Removing the passives wouldn't kill diversity, if anything it's the opposite, from that point on it's likely falling down to aesthetic purposes/preference but these weapons all have their own subpar bonuses unless it's crafted anyways and without Erenor being introduced it makes little sense to go crafted.

Seems like whoever is against current passives, obviously wants to see things as fair and balanced as possible, which yes could mean "actually testing"... and those who are for keeping weapon procs clearly don't want to see something taken away that they probably rely on, because if it weren't such a big deal, removing them wouldn't matter. (aside from spending the time to test as testers should be doing)

either way, i don't personally care if they stay or go, but i'm always in favor of balance and diversity.
Well said, at the end of the day the devs gotta know whether they wanna invest time into something that wont be as noticable in the first few months anyways. (they said they most likely wont and thats fine) As i stated from the beginning its not about nerfing or buffing classes without compensation. Its about taking away some of that RNG and shifting it towards being more reliable and thus calculable for both sides. I get that some ppl especially DPS players prefer the randomness since you can get a kick out of it, similar to regrading in a way. In a way its just a very onesided pleasure tho since there arent really any protective procs that do the same on a similar CD. (serp sleeves and aura proc being on a longer cd and only the first one being a gear choice, cant imagine how full of tears the forums would be if serp sleeves had a sub 20 secs cd or shields had a proc that blocks the next inc attack on a sub 20 secs cd)
Just to be clear here, im not saying those defensive proc options on gear with low cds should exist since it would obviously take away alot of fun for DPS specs. But neither should the DPS version be a thing.

Btw for the ppl that were condescending etc. There is no reason to do so. If you dont like it just state some facts and discuss it like the adults you should be by now.
 

Schneider

Grand member
You're asking balance for a thing that requires ALOT of testing
How can this affect balance? It shouldn't even need testing since you are helping equilize all weapons to have almost the same stats, leaving an already balanced diversification aside (like attack speed differences, dmg differences, weapon type dmg bonus).

Those who claim that they are not as OP as we think, removing them shouldn't cause major issues in terms of gameplay then.
You want a more skill oriented game or a RNG that grants a chance to oneshot people? Im pretty sure no-one would chose a shortspear only because of aesthetics, people is only picking it for the 10k penetration.

You wanna keep in the game things that everybody know that are unbalanced only because you already know the META and take advantage of, but you have the oportunity to make the game more enjoyable for everybody and you just look to the other side.

BTW votes in the forum are bs, some sweaty guild leader says downvote this and some post get full of negative points, this doesn't reflect the actual community thoughts.
 

Disrep

Arcane member
How can this affect balance? It shouldn't even need testing since you are helping equilize all weapons to have almost the same stats, leaving an already balanced diversification aside (like attack speed differences, dmg differences, weapon type dmg bonus).

Those who claim that they are not as OP as we think, removing them shouldn't cause major issues in terms of gameplay then.
You want a more skill oriented game or a RNG that grants a chance to oneshot people? Im pretty sure no-one would chose a shortspear only because of aesthetics, people is only picking it for the 10k penetration.

You wanna keep in the game things that everybody know that are unbalanced only because you already know the META and take advantage of, but you have the oportunity to make the game more enjoyable for everybody and you just look to the other side.

BTW votes in the forum are bs, some sweaty guild leader says downvote this and some post get full of negative points, this doesn't reflect the actual community thoughts.
This affects balance because things are not so black and white where the game only exists in small scale/1v1. In an RVR setting, these procs are absolutely needed. Yes it is rng, and the chance of it happening on the hit you want is lower, but melees need these advantage in a setting where there's songcraft, other healers, peel, etc exist. It's not balanced because melee get hit the hardest out of everyone and makes them even more useless in an already strong mageball.

Soothsayers use shortspear for healing and cast time, Argents, Paladins (even though they are meme 1v1 classes) use shortspear. I absolutely want there to be more skill orientated, but my point is weapon passives got readjusted to a version where toughness and resilence are significantly higher.

No it's not about keeping everything the same because I personally want to take advantage. I do not want the already established balance to completely be thrown out the window because of something that really isn't that overpowered. I do want to change the game for the better, but in the limited time frame we have before release i just dont think this is what needs to be focused on.
 

Sparklingtips

Rare member
i can see both sides to this.. removing the passives and rebalancing, although it would take time and work... it isn't exactly that farfetched considering most of the testers spend half their time pvping and regrading rather than actually testing (let's be honest...)

keeping the passives, i mean we're all used to it already and yeah, it's busted.. it's the same reason why you see the same cookie cutter classes and builds. Removing the passives wouldn't kill diversity, if anything it's the opposite, from that point on it's likely falling down to aesthetic purposes/preference but these weapons all have their own subpar bonuses unless it's crafted anyways and without Erenor being introduced it makes little sense to go crafted.

Seems like whoever is against current passives, obviously wants to see things as fair and balanced as possible, which yes could mean "actually testing"... and those who are for keeping weapon procs clearly don't want to see something taken away that they probably rely on, because if it weren't such a big deal, removing them wouldn't matter. (aside from spending the time to test as testers should be doing)

either way, i don't personally care if they stay or go, but i'm always in favor of balance and diversity.
Reading messages like this where people think that testers aren't testing make me laugh.
 

Schneider

Grand member
Can we use image items of another type of weapon in a shortpear Aguru? So we can be forced to use the disgusting shortspear but at least holding the weapon we actually want.

Edit: Upon further consideration, if we implement this, it will likely solve this problem and everyone is happy.
 
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