Sparklingtips
Rare member
What Exactly Does 40 Labor Regen Every 5 Minutes Mean? You may feel it is the right amount, you may feel it's too high or too low, but at the end of the day contextualizing what this amount of labor regen means is very important. This post is no doubt going to be very controversial so I've tried to look at what this means in the context of a few different play styles. The fisherman, the hauler driver, the merchant captain, and the gear crafter. Hopefully this helps contextualize what 40 labor regen means and we can use this post as a discussion into whether we feel this amount is right for the server.
So what does this all mean? Well, if you are someone who enjoys crafting this might look pretty good, an Ayanad every 10 days means gold in your pocket! Right? Well not exactly, there are things that this doesn't take into account for crafters. Such as the fact that the people who are running those merchants across the ocean might get burned out on the amount of time they have to spend on the seas, or if they have their merchant stolen they might feel like it's not safe to run any more packs for the rest of the day and then be forced to watch their labor tick up and up. It also means that people who fish and run haulers will basically never have enough time to ever burn their entire labor pool, these are the players that generate new gold into the economy, if they quit due to burn out then how are people going to afford to buy your gear in the first place? And lastly, if we have this much labor, and we're running all these packs, and crafting this much gear... How in the world are we meant to keep up with the amount of materials required? You might also think there's no end to people who would want to farm coin purses, but with this amount of labor who in their right mind would sit for hours on hours on end to try and burn their labor with something as slow as coin purse farming, especially when you consider that this isn't unchained and the amount of labor that you spend on each coin purse is severely reduced, as well as the rewards you get from it. And also don't forget the hundreds of thousands of ores, crops, and other gatherables that will need to be collected by hand by another player trying to maximize the amount of profit they can squeeze out of an ever growing labor pool. And what happens when people start quitting because of all this burn out from spending labor, or stress from being constantly labor capped yet feeling behind on gear, or they've gotten a full set of Ayanad and they just don't have any other goals for the server? Who are you going to play with? What are your goals and how do they fit into a server with this much labor regen?
- The fisherman: Let's say you are a player who enjoys fishing. You look forward to logging in every day and spending your labor on fishing and then using the gold you earn to buy whatever you like, whether that is gear, housing cosmetics, etc. This is the break down of how long it would take you to reach 0 labor if you were to log in with a full 10k labor pool both with 0 proficiency and with max 230k proficiency.

As you can see this means that it would take you roughly 7.5 hours to reach 0 labor with no proficiency and almost a full 24 hours to burn your labor with max proficiency.
======================================================== - The hauler driver: Let's say instead of fishing you enjoy driving packs in your 6 slot hauler, with an extra on your back this means you can run a total of 7 packs at a time. Let's assume that like the fisher this is how you make your gold and you buy everything else you desire with this gold. This is the break down of reaching 0 labor in this method. Please keep in mind this doesn't account for any of the time costs caused by risks associated with running packs in a war zone and only account for completely safe runs.

In this example it would take you roughly 7.5 hours to reach 0 labor with no proficiency, similar to fishing, however with max proficiency it would take you 17.5 hours, still any improvement on fishing of course.
======================================================== - The merchant captain: What happens when you put a hauler in the ocean but with more packs. You generally run those packs quicker, so lets see how this kind of player ranks up in time to reach 0 labor. Please keep in mind this doesn't account for any lost merchants and the amount of time it takes to repair the merchant, or if you are forced to take a detour to avoid pirates, or any other mishaps that can happen on the ocean.

Here the merchant captain is doing pretty good, with 0 proficiency they only have to spend a measly 3.35 hours out on the ocean to burn their labor to 0. However when they reach max proficiency they must spend a whole 6.5 hours. So far the merchant is our winner in terms of the least amount of time needed to burn their labor to 0, however do you really want to spend 6.5 hours running packs across the ocean before you feel like you can do something other than just burn your labor?
======================================================== - The gear crafter: So this one takes a bit more of a consideration than the previous 3. Since the gear crafter can burn their labor extremely quickly, how does one measure the amount of impact this individual has on the server as a whole instead? With this in mind we can calculate the amount of days on average that it will take a crafter to create one Ayanad piece of gear, be it weapon, accessory, or armor. Please keep in mind while this number may seem large that this applies to every crafter who is crafting gear, so the more crafters that there are on the server the quicker we reach the end of the servers life in terms of gear progression.

In this example we see that it takes roughly 10 days to craft 1 Ayanad, this means that if there were 100 players crafting gear then on average we would see 10 new Ayanads every single day.
So what does this all mean? Well, if you are someone who enjoys crafting this might look pretty good, an Ayanad every 10 days means gold in your pocket! Right? Well not exactly, there are things that this doesn't take into account for crafters. Such as the fact that the people who are running those merchants across the ocean might get burned out on the amount of time they have to spend on the seas, or if they have their merchant stolen they might feel like it's not safe to run any more packs for the rest of the day and then be forced to watch their labor tick up and up. It also means that people who fish and run haulers will basically never have enough time to ever burn their entire labor pool, these are the players that generate new gold into the economy, if they quit due to burn out then how are people going to afford to buy your gear in the first place? And lastly, if we have this much labor, and we're running all these packs, and crafting this much gear... How in the world are we meant to keep up with the amount of materials required? You might also think there's no end to people who would want to farm coin purses, but with this amount of labor who in their right mind would sit for hours on hours on end to try and burn their labor with something as slow as coin purse farming, especially when you consider that this isn't unchained and the amount of labor that you spend on each coin purse is severely reduced, as well as the rewards you get from it. And also don't forget the hundreds of thousands of ores, crops, and other gatherables that will need to be collected by hand by another player trying to maximize the amount of profit they can squeeze out of an ever growing labor pool. And what happens when people start quitting because of all this burn out from spending labor, or stress from being constantly labor capped yet feeling behind on gear, or they've gotten a full set of Ayanad and they just don't have any other goals for the server? Who are you going to play with? What are your goals and how do they fit into a server with this much labor regen?